Don’t abandon ship just yet, because Ubisoft is pushing out its first DLC for Star Trek: Bridge Crew (2017). If you’re a TNG fan, now is probably the time to toss out the synthehol and crack that hidden bottle of Romulan Ale in celebration.

Launching on May 22nd on PSVR and PS4, and on July 21st for HTC Vive, Oculus Rift, and Windows “Mixed Reality” VR headsets, The Next Generation DLC expansion puts you on the bridge of the U.S.S. Enterprise NCC-1701D, the very same that Captain Jean-Luc Picard commanded in the iconic TV series Star Trek: The Next Generation (1987-1994).

Image courtesy Ubisoft

And if you know your TNG lore, you’d know the Federation and the Klingon Empire have a (mostly) steady alliance by the 24th century, so there aren’t any Klingon baddies anymore now. Instead, Bridge Crew is pitting you against those testy Romulan ships and the Borg Collective.

The DLC will offer players two new mission types—Patrol and Resistance. According to a press release, Patrol mode lets players roam the galaxy freely “while exploring random encounters and answering distress calls for hours on end,” which sounds a bit like the Ongoing Missions of the base game.

Image courtesy Ubisoft

Resistance mode however is said to offer “more frenetic gameplay,” as you run from a Borg Cube while on the hunt for three prototype ship modules that will help you ultimately defeat them in a final battle.

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Hands-on: IBM Watson Brings Voice Commands to 'Star Trek: Bridge Crew'

In the expansion, Ubisoft is also bringing a new command role to the bridge, Operations, which they say focuses on crew management. Here’s what Ubisoft says in a playthrough with the Ubisoft news team.

“Operations combines Engineering with a new personnel management function, and it’s not a role that I recommend trying to learn under the pressures of a combat situation. On the one hand, it’s your job to charge the warp coils and distribute power between the Enterprise’s engines, phaser range, and shield level, which should feel familiar to experienced players. On the other, you’ll need to allocate a handful of crew between 10 different stations: thruster control, main engineering, torpedoes, shield generator, transporter room, astrophysics lab, computer core, phaser control, scanners, and sickbay. That last one, by the way, is where you can assign injured crewmembers to keep them from dying; if they do, they’ll stay dead for the duration of the mission.”

Just like the base game, The Next Generation expansion features cross-platform multiplayer for all devices.

In the meantime while you wait, check out our review of Star Trek: Bridge Crew for a better idea of what commanding the original Enterprise (NCC 1701) and the J.J. Abhrams-style U.S.S. Aegis is all about.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Harris

    What’s the story with voice control – Are they leaving it in or what?

  • ummm…

    and i was just saying, yesterday, that the lack of content was disheartening.

  • impurekind

    YEEES!!!!! :-D

    This is the one I wanted, and I expect a huge chunk of people interested in this game wanted too.

    Yay!

    But I don’t think this should be paid DLC, as I really think the Enterprise D bridge should be in the game as standard to be honest–that’s the one most people actually want.

    • ummm…

      im a little bummed by the original price and content we got for it, but what are we gonna do? In this new gaming industry DLC are a thing. Complete games dont release. We get games piece-meal and at higher prices.

      • impurekind

        “We get games piece-meal and at higher prices.”

        Tell me about it.

  • Les Vega

    they said they probably wouldn’t add more content unless it turned commercial viable, I take this as a good sign for the health of Vr.

  • MarquisDeSang

    I hope they make a version for Oculus Go instead.

    • impurekind

      Yeah, it seems like it would/should be a decent fit with Oculus Go.

      • MarquisDeSang

        There would be a million + players at once, since Gear VR and Oculus Go has sold 10x more than PSVR and PCVR.

  • kool

    I was just eyeing this game…make it so!

  • Cy James

    Now I can finally get excited about this, wasn’t too hyped on that new Apple store looking bridge…

  • bud

    completely on board and prepared to pay for DLC here any thing regarding high quality star trex VR… ideally we get a whole living breathing universe, I would subscribe for monthly no issue, let me know where I can put my paypal into that for monthly subs.

    One thing I will say and I am not saying this to detract or say any thing wrong got done but for me Voyager is my home, Janeway was a tremendous captain, Voyager when I close my eyes is like a second home away from home, they really outshone themselfs on that show, heck every series and show is a labor of love, great the enterprise set got saved from the dumpster!

    Im pretty sure there are a few more fokes out there like me that deeply miss Voyager.

    Keep going Ubisoft, you have dirrect access into a lot of peoples wallets but you got to deliver the goods… I dont know whats included in the DLC but same static story boards will only cut it so long, it has to be a deeply impressive universe…

    People are so big into star citizen, this is the orginal series, if it is brought foward slowly the right way this could be a billion dollar a year VR community in time,

    Star Trex is HUGE globally, there is no such thing as OTT with star trex, I will head down to the local store in my Star Tex uniform, I will get married in my uniform, I will decorate and convert my one bed room apartment into a life like replica of the enterprise engineering bay.

    The magic of Star Trex was the unpredictable nature of the story and tribulations, crew cohesion and drama like no other tv show.

    Sorry, yeah BORG… thats going to be scary in VR lol

  • John Horn

    Now, if they will just fix the seating configuration problem in the game I might actually play it. No mention of a patch in this DLC announcement. And complete silence on their forum for a year now. And I’m not alone, as you can see here:

    https://forums.ubi.com/showthread.php/1679647-Sitting-too-high-above-avatar-Bridge-control-panels-intersect-chairs-and-legs

  • Sandy Wich

    I just wanna be Worf on weapons, is that too much to ask?

    Opinions?

    DESTROY THEM

  • M0rdresh

    Really nice to see this game gets post launch content, good move by Ubisoft and indeed a pleasant sign the game done well commercially.