OrbusVRthe upcoming VR MMORPG for Oculus Rift and HTC Vive, is going into a limited-time open alpha starting on July 28th, 2017 at 12 pm CT (your local time) and will last for approximately 60 hours.

Update (7/29/17): The OrbusVR Open Alpha weekend has begun. The development team has put together a First-time Player’s Guide here explaining how to join the Open Alpha, and what to expect:

The game is currently in an Alpha state. That means that not everything we want the game to have is fully in yet, including some key game mechanics (such as Fellowships, friends lists, and NPC vendors, just to name a few). It will definitely have bugs. It may crash. However, in spite of all that, it’s still already a very fun game to play and we think you’ll really enjoy it!

Original Article (7/22/17): As the result of a successful Kickstarter that met its funding goal of $10,000 in just 4 hours and later went on to more than triple it before the campaign’s end, OrbusVR is one of the first ‘native VR’ MMORPGs to combine traditional MMO elements like quests and dungeons in a cooperative, social VR space.

According to a blogpost announcing the open alpha, the game in its current state has more than 20 hours of content which includes 4 different combat classes, 2 five-player PvE dungeons, a PvP free-for-all arena, and 3 zones featuring monsters, quests, and more. The game also includes fishing and alchemy disciplines, pet dragons, a rideable airship and a world boss that requires a group of max level players to take down.

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The pre-order price of OrbusVR is $30, which will increase to $40 after going into closed beta on August 18th. General release on HTC Vive and Oculus Rift + Touch (180/360 supported) is slated for Q4 2017—making the open alpha an easy sell if you’re interested in what the low-poly MMO has to offer.

‘OrbusVR’ Open Alpha

The developers say that new players should focus on a few things to get the most out of the free alpha weekend:

  • Visit all 3 zones, and level your character to Level 12.
  • Complete the Level 8 five-person Dungeon near M’aat’s Keep, and the Level 12 Dungeon in the Patraeyl Rainforest.
  • Craft a Giant Potion, Healing Potion, and Empowered Strikes Potion.
  • Catch a Dwarf Shark.
  • Level up another class to see what the combat is like in someone else’s shoes
  • If you’re a Runemage, master the Portal rituals that can instantly teleport you around the world.
  • Head back to the starter area and make some new friends by helping new players find their way in the game.
  • Gather a group of max-level characters and see if you can take down Elongata, the World Boss.

For more info on how to get started in OrbusVR, take a look at the first-time player’s guide.

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  • Xron

    Old style game, hope it will succeed.
    Bit by bit its graphics will be upgraded and teleportation might change into walking. Lets hope all the devs have same level of desire to make something that will last for a long time ;)

    • Justos

      Walking is already possible and pretty nice

  • Mane Vr

    sound interesting I will keep my eye on it but if it’s teleport only I won’t be buying it

    • Cl

      Just looked up more info on this game. Says it’s not teleport only.

      • Mane Vr

        Thanks for the info

        • Henry Yopp

          Locomotion options are Onward style smooth motion and teleport.

          • Mane Vr

            O man i am not a fan of Onward locomotion style i prefer Ss:fusion vr locomotion options instead. So if it’s like onward i think i will skip

  • And the better lookin VR MMOs are $10 cheaper :)

    • Henry Yopp


        • Kris Bunch

          Hmm… “mmo-like”. While the graphics may be better…

          Age of Heroes aims to bring a MMO-like experience to VR, which means choosing classes, casting abilities, and defeating bosses.

          As an MMORPG fan I would rather have a fully fleshed out actual MMO in VR with lower graphics. But that is just me.

          • What do ye mean by fully fleshed actual mmo

          • Kris Bunch

            A game that has crafting, grinding mobs for XP, a full class / skill system and quests. Not just boss fights.

        • Henry Yopp

          I own both games, neither of them are MMORPGs.

          – Age of Heroes is an arena wave based hack-&-slash game.

          – Preta: Vendetta Rising is a hack-&-slash with RPG elements and online multiplayer.

          OrbusVR is the only VRMMORPG currently known to exist.

          • Ted Joseph

            I agree completely, and I have had (sold Vive and PSVR) all 3 VR top headsets. I download, and purchase almost every good game that comes out… Spent thousands so far. I have been begging for an MMO since I picked up the VIve when it came out…I still own a Rift because I think they have the best exclusives… I still think that we are years away from a good MMO as it will have to come from a massive developer/publisher like UBISOFT, EA, etc. I cant imagine how LOTR by EA would be in VR!!!

  • Cl

    Looks cool. Reminds me of runescape a little.

  • Justos

    I had a lot of fun in the closed alphas, however the games new quests are sit and read style which is super boring in VR. I know this is standard for an MMO but some of them were pretty long.

    I’ll hold judgement until launch, the combat and social interaction is fun, but the quests suck. I’ll still play the eff out of it though :)

    • Kris Bunch

      Can you XP by grinding mobs?

      • Justos

        Yeah you can!

  • Ted Joseph

    The Oculus team are geniuses! I could only use teleport (like Arizona Sunshine style) up until The Mages Tale as I get horrific vertigo, and actually throw up…. The step teleport in The Mages Tale actually works amazing, and I dont get sick!!! I hope more developers uses this!! I actually run on the spot while using it, and the immersion is amazing!!

  • VR in MMO Games.. It will be OP