VR Performance
GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution
Palo Alto-based VR/AR startup GridRaster recently announced a nearly $2 million seed funding round to strengthen and develop their mobile VR/AR rendering infrastructure. GridRaster claims to deliver high-fidelity graphics at 10 times the performance compared to standalone mobile platforms,...
Rave in VR at Tonight’s Free HEAVYGRINDER Show in ‘TheWaveVR’
TheWaveVR, a social music platform for VR performances, debuts its third major show, this time bringing EDM duo HEAVYGRINDER into VR for a live and interactive virtual reality concert. You can join the fun for free tonight, July 26th, at...
Best VR Graphics Cards for Rift and Vive
Looking to get into virtual reality but need to beef up your gaming PC to handle it? Here's a quick cheat sheet on our current top picks for NVIDIA and AMD Radeon graphics cards suited for virtual reality.
Among the myriad aspects...
NVIDIA GTX 1080Ti vs. 1080 VR Performance Review: Supersampling Showdown
NVIDIA's latest GPU is here and it offers a big performance bump, but what exactly does that power deliver the VR gaming enthusiast? We pit the new Nvidia GTX 1080 Ti against the GTX 1080 to see just how...
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
The latest version of NVIDIA's FCAT VR analysis tool is here and it's equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC.
NVIDIA has announced a VR specific version of its FCAT (Frame Capture...
First Look: Basemark’s ‘VRScore’ Benchmark Arrives With a Unique Solution for Accurate Testing
Basemark has officially launched its virtual reality performance benchmark, VRScore and the package comes complete with an ingenious, low-cost hardware assisted solution to help ensure results are accurate.
I've written previously about how tough a problem benchmarking virtual reality hardware...
AMD Adds ‘Asynchronous Space Warp’ and More in Huge Radeon Software Update
AMD have announced the release of their latest Radeon software suite, snappily titled "Radeon Software Crimson ReLive Edition" and, among many other features, the new suite brings with it support for Oculus' newly introduced VR performance enhancement feature Asynchronous...
Futuremark Explains Why VR Benchmarking is About More Than Just Numbers
Futuremark have now released the full version of their long awaited, dedicated virtual reality benchmark, VRMark. And, after months of research and development, the company has found itself having to redefine its own views on how the difficult subject...
Reminder: Reggie Watts Brings Act to AltspaceVR May 26th, RSVP Today
Didn't get the memo that the critically acclaimed comedian/beatboxer/musical magician Reggie Watts is coming to VR? There's still time to sign up for the AltspaceVR event, which is being billed as "the largest attended event in VR ever."
With the social VR...
Reggie Watts to Perform Live Comedy Act in AltspaceVR
Acclaimed comedian and musician Reggie Watts is bringing his surrealist lyrical style and infectious comedy act to virtual reality later this month. Fans can attend the show from within AltspaceVR's social VR platform, or spectate via the YouTube livestream.
Watts will be...
Live Nation & NextVR to Broadcast Hundreds of Live Performances in VR
Live broadcast VR firm NextVR is today announcing a major collaboration with Live Nation, the premiere event promotion company that's responsible for more than 25,000 events worldwide, including concerts and performances by some of the world's leading artists.
NextVR specializes in...
GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST
For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market. In this session, Valve's Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game's fidelity in...
AMD’s Layla Mah on the Future of Advanced Rendering with LiquidVR
Layla Mah is the lead architect of virtual reality and advanced rendering at AMD. She talks about AMD's LiquidVR technology built to help bring comfort, compatibility and content to virtual reality. VR requires a lot of graphics processing resources,...
NVIDIA Takes the Lid Off ‘Gameworks VR’ – Technical Deep Dive and Community Q&A
Virtual reality is coming, and it's going to need high frame rates and low latency visuals. In this guest post from NVIDIA Graphics Programmer Nathan Reed, we take a deep dive into their forthcoming Gameworks VR initiative. What is it...
Futuremark Announces “VRMark” Virtual Reality Benchmarking Tool in Development
Futuremark, the Finnish company specialising in synthetic performance benchmarking software, has announced it's to turn its hand to measuring immersive technology performance with VRMark, its first virtual reality benchmark.
Futuremark has been a stalwart of the performance PC community scene...



















