Development Continues Rapidly

Developing a unique VR flight simulator is an ambitious undertaking for a one-man team, but indie developer Paolo Encarnacion is evidently up to the challenge, having already demonstrated his talents as the creator of the popular ‘BDArmory’ mod for Kerbal Space Program (2015). Encarnacion says the majority of systems in VTOL VR were written from scratch, but “a lot of the weapon systems and AI pilot tech came from BDArmory, but with major improvements.”

The focus on this unusual form of aircraft happened organically during the prototyping phase.

“When I got an HTC Vive, I was impressed by how accurately the controllers were being tracked and wanted to see if I could use them as flight controls in a virtual cockpit,” he recalls. “Since I was prototyping a vehicle in a very small environment, it had to be a VTOL to prevent it from moving too fast and going off the bounds of the world. It was working so well so I built the rest of the game around that.”

The rate of progress is impressive for such a complex game that only began development in July 2016. While the graphical quality doesn’t currently match the giants in the genre, they are serviceable and often quite pleasant; at this stage, many of the core visual elements that most directly affect your flying are already in place, such as volumetric clouds, a glaring sun, a neat canopy reflection and a very effective HUD.

Currently, Encarnacion is completing the tutorials and campaign missions, so that pilots can practice vertical flight, air-to-air refueling, attacking missile sites, flying in the dark, and so on. A recent video published on YouTube teased some upcoming features, including a ‘holo-projected’ head-mounted display. A random scenario generator is also in the works to improve the replayability.

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Encarnacion says he has many long term plans for the game, and aims to stay true to his mod creator routes.

“I would like to have at least one other flyable vehicle, such as a fast moving fighter jet, along with [dedicated] missions,” he says. “I’ll also have many more unique weapons to choose from, more environments to fly in, and eventually a scenario editor so players can create their own missions and share them with each other. As I used to be a mod creator, I think that the more moddable a game is, the better, so I’ll be working in that direction.”

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Scott Nebeker

    Maybe we can add that it’s not just Early Access, it’s also $30. I got a bit mislead and tweeted about it: https://twitter.com/scottneb/status/903353253689036800

    I want this game to be what changes my mind about VR flight sims but sinking more money into a (so far) lackluster genre makes me squiky.

    Hope that makes sense. Keep up the good journalism.

    • benz145

      Thanks for the note Scott. Early Access doesn’t always imply “free,” but we’d surely hope that developers are at least offering a discount off the eventual release!

      • Scott Nebeker

        Thanks for the reply.

        I agree about the discount thing and I totally understand that with this being a one man show, there’s gotta be an initial ROI.

        This is a great piece and got me really excited.

      • Usually EA means you pay cheap now but expect bugs and crashes as it is like an open beta, after a few years of EA it often goes gold but you do not have to buy it again.

        • Scott Nebeker

          I understand that. Kerbal Space Program was in Early Access for what? 2 years?

          I still racked up about a thousand hours in it. ☺️

    • Raphael

      Nothing lacklustre about DCS World in VR and from your negative view I can tell you now this game won’t make you positive :)

      Me on the other hand…i’m sure I will buy it at some point.

      • Scott Nebeker

        Argh!!! I want so badly to dispute you on that. :)

        I want to tell you that I totally agree that I’m being overly negative but you tied your statement to a game that frustrates me within ten minutes.

        As for your last statement: “I’m sure I will buy it at some point.”

        That friend, is where you and I completely agree.

        Maybe my main hangup is that it costs more in Early Access than a lot of very good titles that are done, polished and continually developed.

        • Raphael

          Lol. Why does dcs frustrate you in ten minutes? I can go 20 before frustration sets in.

          I agree about the cost of this vtol. I remember when Arma 3 was early access…. Not vr but it’s a big name title. It was price reduced significantly during early access.

          VTOL is a little bland on scenery and content to be priced in this region at this stage of development.

          • Scott Nebeker

            I’ll give that one another go tonight. I should be taking the day off anyway.

  • Jose Ferrer

    Uhm… I can not go back to faceted graphics I use to have 25 years ago.
    IMHO, a HOTAS that you feel and touch is better than the touch controllers.
    I tried UltraWings that used also the Touch and there is a lack a of feeling and control.
    For me, the best Combat Flight Sim VR implementation has been achieved by IL-2 Battle of Stalingrad. Ben, Why did you never mention that game in your RoadtoVR?
    Some pics of IL-2 and others here:
    https://stormbirds.wordpress.com/titles/

    • bschuler

      I got Ultrawings and VTOL, and I can honestly say they are nothing alike. In Ultrawings, you grap a floating stick and the stick actually moves. This causes you to easily pull the stick too far at times, and it just stops controlling the plane. In VTOL, it smartly uses the Vive wand to actually become a fixed place joystick type flight stick. This means, you simply tilt it to go forward, back, left or right.. so there really is no way to over turn it. I do hope VTOL comes out with a demo some day.. because it is night and day over any flight sim ever made. As for the graphics.. yeah.. I hope they improve at some point. But I am willing to trade graphics for more realism any day.

      • Jose Ferrer

        have you tried IL-2 in VR with a proper HOTAS and proper PC?
        If not, How you can write sentences like “any flight sim ever made”?
        Also, how you can achieve “more realism” with a thumb-stick for throttle or for rudder pedals?

  • bschuler

    I’ve been spending many nights in VTOL VR. I do like that he spent time adding things, like an in game mp3 player, spectator camera controls in game, etc.. and less time on the typical developers “4 weeks to make a pilot’s face model”. That’s why the game is so far advanced so quickly. I expect based on his track record, he’ll flesh out this game and make it a real VR classic. Then he’ll probably get someone to upgrade the graphics to state of the art and come out with VTOL VR 2… which I would even pre-order now. lol! I don’t know this guy, but I honestly feel good about the future of VR flight sims just from what he’s done here.

  • Jason Mercieca

    It sounds great, with the dev working fast in it i decided to buy it for mainly 2 reasons, 1st i like flight sims and in vr wow, 2nd this dev deserves support and his way of development ideas are truely great with so good plans for the game like mission editor and so on, excellent.
    And 30$ is not too bad even for an ea game, since when this game is finished it could be sold for say 50$…

  • sabbis

    30$ is too much in my mind for this game as it stands now. Only tried it with the Rift so far, and it’s extremely hard to manage the aircraft with the touch controllers. I guess the vive’s controllers makes it easier to control the amount of push, pull and twist. Maybe I’ll get more used to it after time.