The Gallery from Cloudhead Games, was an early entrant into the crowd funded, virtual reality focussed game pantheon. Cloudhead were adamant that The Gallery: Six Elements would not just promise to slap VR support on a title destined for standard desktop gameplay, this game would be built from the ground up with VR Headset and Motion control support. Clearly Cloudhead don’t believe in doing these things by halves.

E3 is on it’s way (we may have mentioned this once or twice) and Cloudhead have announced information about what we can expect from their attendance this year. First up, a very quick teaser featuring fire world to be featured in the final game (see above).

VR Comfort Mode and New Public Demo

As seen in a report for Road to VR by Cymatic Bruce, Cloudhead have been experimenting with ways to lessen and hopefully eliminate motion sickness for players using VR Headsets. Their methods revolve around lessening the severity of sudden changes in orientation that feel unnatural when you have your head in the game. Watch the below videos for Bruce’s thoughts after he tried their GDC build using what they call ‘VR Comfort’ mode and Cloudhead’s own explanation video on the subject.

The team intend to release a reworked version of the GDC demo to the public very soon. As they point out, as with most things VR related, it’s almost impossible to convey just what things feel like without trying it for yourself.

Finally, a neat graphical summary of the team’s progress – a comparison of your in game avatar model from the original demo versus this year’s new and improved version.

SEE ALSO
Survios Affirms 'Alien' VR Game is Still in Development

g6e_player

We hope to catch up with the Cloudhead team once again when our team attend E3 2014 in just over a weeks time. Stay tuned!

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.