Codemasters have responded officially to Road to VR on why DiRT Rally, which recently received Oculus Rift VR support, lacks support for the rival SteamVR based HTC Vive system.

See Also: ‘DiRT Rally’ VR Review
See Also: ‘DiRT Rally’ VR Review

DiRT Rally received its first VR update this week for the Oculus Rift, and it’s pretty awesome. But like iRacing and Assetto Corsa before it, official support for the HTC Vive is absent. Once again, Vive owners are turning to LibreVR’s Revive injector for the solution, which is already functional with DiRT Rally.

We reached out to Codemasters for comment. “We don’t have any news on that front at this point in time but we are evaluating all VR platforms”, says Andy Gray, Product Manager on DiRT Rally. As the game is prominently featured on the Oculus Store, some may be thinking that is some kind of timed exclusive for the Rift, but we’re assured that this is not the case, and it is instead a “resource issue”. Understandable, as Oculus had a significant head start in terms of getting development kits into the hands of game studios, but this is still a frustratingly familiar situation for Vive owners.

See Also: DiRT Rally VR Gets HTC Vive Support Via Revive

With the smaller studios like Reiza and ISI struggling to justify dedicating their resources to any form of VR support, this probably won’t be the last time. Hopefully the notion of more favourable support for simulators on Rift is only a short-term trend.

DiRT Rally VR is available on Oculus Home and Steam, and currently only officially supports the Oculus Rift VR headset.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.