In Death, the roguelike bow-shooter in Early Access from Everest VR (2016) developers Sólfar Studios, just opened up a free access weekend on Rift.

With access already in effect, In Death is free and open to Rift users until Sunday, June 3rd at 11:59 PM PT (local time here).

In Death is one of the most polished VR games out there, featuring excellent bow-shooting mechanics which includes several different arrows to help you defeat the increasingly difficult enemies such as ghosts that can morph through walls, and seven foot-tall knights strapped with broadswords and shields. Check out our hands-on with In Death for more about what makes this incredibly fun (and curiously fatalistic) game tick.

Set in a procedurally generated medieval world, you drive forward unlocking achievements; some help may you, some may make enemies even more difficult, changing your experience of the game as you get more proficient.

This isn’t a melee brawler; you’re only given a bow and a shield, making it all about shooting, dodging, blocking, and tactically teleporting out of the way as in-coming arrows and enemies threaten to end your run.

Image courtesy Solfar Studios

In an April update, Sólfar Studios added optional dungeons, which if you choose to enter in hopes of receiving a big loot payout, you can’t escape until you reach then end, and battle an imposing demon boss. Previously featuring only leaderboards, the update also brought with it an asynchronous challenge mode that lets you post a challenge to other players, making them play through your best run with all of your unlocked achievements.

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In Death is truly shaping up to be a must-play worthy of at very least a weekend of monster slaying to get a taste of what a the medieval archer’s Purgatory is all about.

Check it out on the Oculus Store here. In Death is also available for Vive, Rift and Windows VR users through Steam.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.