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Image courtesy Beat Games

‘Beat Saber’ for Rift & Vive to Get New Features Soon, New Tracks “at a later date”

The hit VR rhythm game Beat Saber (2018) is coming to PSVR November 20th, which means the developer Beat Games has been working full time on fleshing out the features, modes, and available tracks in a push to make it ready for PSVR owners. But what about players on Rift and Vive?

Beat Games responds to PC VR players in a tweet yesterday to quell some of the fears that the updates to the PSVR version would remain exclusive to the platform, as stated in the initial PS blog announcement. New features include new modifiers, new sabers, and new practice mode that will let you slow down a level play or hop in at any point in a song.

According to Beat Games, everything coming to PSVR users will be heading to Rift and Vive sooner or later:

Beat Saber left quite an impression on VR users when it launched back in May, garnering the indie title more than $2 million in gross revenue in the first month. The block-slashing rhythm game seemed to hit all the right buttons with VR newcomers and experienced users alike.

While the PC version boasts an unofficial level creator that lets you plug in your own music and create your own custom levels, the game has been largely unchanged since it launched earlier this summer. Two of the much awaited features are still MIA, the official level editor, and the promised online multiplayer function.

In a June Steam update, Beat Games maintained work on the multiplayer would begin “after releasing Level Editor,” all of which was done alongside the job of preparing the game for PSVR.

Healthy conjecture: it’s likely the upcoming feature update for Vive and Rift players signals a further stint in Early Access, and that the addition of the level editor, multiplayer, and new tracks will come at the full consumer launch of the game.

In case you missed it, here’s a look at the latest trailer, created for its upcoming PSVR launch.

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