Bigscreen launched orders for its upcoming Beyond 2 PC VR headset yesterday, which is boosting field-of-view and clarity thanks to the inclusion of a new pancake lens design. Now, the company says that within a mere 10 hours of sales going live, Beyond 2 has already outsold the original Beyond by a significant margin.

In a series of updates on X, Bigscreen revealed just how well Beyond 2 was doing among PC VR enthusiasts.

“In just the first 25 minutes, Beyond 2 outsold the first day of Beyond 1 sales. In the first hour, we’ve doubled Beyond 1 launch day sales.” Bigscreen said early yesterday.

As the day went on, the company released more info on sales performance of Beyond 2 and its eye-tracking variant, Beyond 2e. And the most recent stat is pretty staggering.

“Within 10 hours of launch…Beyond 2 has sold more than the first FOUR MONTHS of Beyond 1 sales.”

Bigscreen Beyond 2 | Image courtesy Bigscreen

At the time of this writing, Beyond 2 and Beyond 2e are now quoted to ship in June 2025, already blowing past the first shipment batches, which were planned for April and May respectively.

But why the hype for Beyond 2? While you can read more about Beyond 2 here, including specs, it may come down to the easy upgrade pathway laid out by Bigscreen. Not only can Beyond 1 users purchase at a discount—$849 for Beyond 2 and $1049 for Beyond 2e—but it’s also backwards compatible with most Beyond 1 accessories, including the custom facial interface that’s required for Beyond 1.

SEE ALSO
Google Acquires Vive Engineering Talent for $250M, Raising Questions About HTC's Next Move

Moreover, Beyond 2 packs in a new pancake lens design, offering up a wider 116-degree diagonal FOV, an adjustable IPD mechanism, and a lighter 107g design, with the 2e model adding AI-powered eye-tracking. It still has the same dual 1-inch 2,560 × 2,560 micro-OLED displays as the original Beyond, although its new lenses boast better clarity and FOV over the original.

Beyond 2 and 2e are priced at $1,019 and $1,219 respectively (or discounted for Beyond 1 owners). It was also unveiled alongside a new halo-style mount and Lightblocker facial interface, which is set to arrive in Q3 2025.

You can find all of that available for purchase over on the Bigscreen website.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • xyzs

    YES!

    That's how it works, You deliver, You get the money.

    I really hope their next model doesn't need the cumbersome base stations anymore and has 3k OLED screens, then it's my turn to buy.

  • kool

    It looked way bigger in the thumbnail

  • Dale Kirkley

    As a current BSB owner, one of the key factors I'd like to see talked about in Rev 2 is the internal reflections in the lenses for high contrast images in Rev 1, as its definitely super distracting in dark areas with point lights.

  • Well, the specs are cool and the team proved to be reliable. So, pretty deserved result

  • david vincent

    A shame they went for pancake lenses instead of OLED screens

    • Andrew Jakobs

      the same dual 1-inch 2,560 × 2,560 micro-OLED displays

      • david vincent

        Oh OK. I thought OLED displays were not bright enough for pancake lenses ? So micro-OLED solved that issue ?

        • Andrew Jakobs

          Or it is just bright enough, but maybe not for everybody.

        • Christian Schildwaechter

          TL;DR: microOLED and OLED panels are somewhat different technologies, with microOLED allowing more of the generated light to actually reach the eye thanks to the lightsource/filter/lens setup, making them usable with pancakes that in comparison to other lenses allow only a small fraction of the light to make it through.

          Yes, OLED displays and microOLED are very different, they just both rely on organic (complex, carbon based) molecules as the light source. OLED panels are basically large sheets like LCD panels, only where LCD uses adjustable color filters in front of a white backlight, the OLED pixels themselves emit red, green and blue light. Unfortunately the organic elements are more fragile than semiconductor based LED, so you cannot crank them up to the same brightness, and they will degrade fast if always run at the highest power. So their max brightness is limited.

          OLED also emit in all directions, while LCD sends light mostly forwards thanks to the backlight plus color filters in front setup. Usually this is a positive, giving OLED a much wider viewing angle, but it is a major disadvantage with pancake lenses, who are very inefficient due to using multiple internal reflections using polarization, losing about 90% of the light that enters the lens, compared to less than 15% loss in Fresnel/aspheric lenses.

          microOLED work around that in several ways. They are for one much smaller, using OLED molecules directly placed on a silicon carrier. In all current microOLEDs these are white OLED that again have to pass through a color filter like on LCD, but while on LCD the filters also have to control brightness, which doesn't work perfectly, on microOLED the white backlight pixel can be turned completely off for max contrast. Like LCDs the microOLED is more directional thanks to the backlight/filter setup, so a lot more of the light makes it to the lens. And in addition microOLEDs place a tiny collimating lens in front of each pixel that focuses all the light directly into the pancake lens.

          So while technically OLED panels and microOLEDs use the same technology to create light and each pixel isn't actually brighter, the specific setup of microOLEDs allows way more light to reach the eye in an HMD. There are other ways to make OLED brighter, for example current iPad Pros use tandem OLED, two OLED panels sandwiched together, increasing brightness and extending lifetime due to each panel being run at lower power.

          And eMagin has been working on microOLEDs that don't use white OLED plus color filters, but directly emit RGB, in theory saving 2/3 of the energy that's wasted by first creating white light and then filtering out two colors. In reality different color (O)LED have very different efficiencies, with white LED being very efficient. eMagin created 4K direct RGB OLED prototypes that were very likely intended for Valve's Deckard, so this might become the first implementation.

          And we need these and similar improvements, as even though microOLED work with the lossy pancakes, the image is still rather dim. In the Beyond 1 using 2.5K BEO microOLEDs this was compensated by the very tight light seal preventing light bleed, so it still looked bright enough. Apple worked around the problem in AVP by using Sony 3.5K microOLEDs that again use two stacked layers of OLED, increasing brightness, but significantly driving up the cost due to low yield. For the tech to become feasible in for example a mass market Quest 4, it will have to become both much brighter and cheaper first.

          • david vincent

            Did you ask ChatGPT or PerplexityAI ? ;-)
            Thanks anyway for this exhaustive answer.

  • Lucidfeuer

    I see there's still no progress on FOV whatsoever however I'm much impressed and excited by Beyond than any crap the multibillions dollar Meta company as outputted in the past.

    In term of design and ergonomics it looks like it could be a tad better to make it really suitable for consumers but is still miles ahead of the competition while retaining high-end specs at the exception of the internet chipset, system and wireless connectivity that are not mentioned anywhere….

    • Andrew Jakobs

      Yeah, it's easy to put nothing inside the headset. Let's see how they fare making a standalone or at least selftracking.

      • polysix

        we're sick of bulky, nerfed standalone VR (typically with LCD because it takes less power which is another downside).

        The cable is no big deal at all, I prefer my PSVR2 to my ex Quest Pro (wireless PCVR)

        • Andrew Jakobs

          The cable is a big deal. I'll take a 'bulky' headset like the Pico 4 over any headset with a cable. Maybe you only do sitting sim games…

          • Lucidfeuer

            Thing is it's only your opinion, the wider market has needed for the smallest headset possible for years, and yes a standalone form factor with that size will eventually come up

  • Guy Eshel

    That's an important step towards the future of VR, but until I see the FOV issue settled, I ain't buying any VR headset other the one I already have