GDC 2017

GDC 2017

Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset

Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion's new 180-degree hand-tracking to bring gesture control to...

PlayStation VR to Get Improved Tracking and 3D Blu-ray Playback in Next PS4 Update

Among other additions to the console's base experience, the forthcoming PS4 System Software Update 4.50 will bring improved tracking and 3D Blu-ray playback to Sony's...

Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion

Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017...

Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener

Jump scares are universally hated by horror film and game enthusiasts alike for being 'cheap thrills', and are oft considered the low-hanging fruit of...
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Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets

At GDC 2017 this week we've gone hands-on with the latest prototype of StrikerVR's 'Arena Infinity' haptic VR gun. Built (for now) for the...

Hands-on: ‘Duck Season’ is a Beautiful and Nostalgic Spiral into Madness

Is Duck Season a game? Is a Hot Pocket a meal? Who needs labels anyway? Created by Stress Level Zero, developers of multiplayer shooter Hover Junkers (2016), Duck Season is something,...
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Amazon Lumberyard Boosts Realism with Impressive Anti-aliasing

Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year's GDC, but this year the company is pushing...

Hands-on: ‘ARK Park’ is Like Jurassic Park Before Things Went Wrong

ARK Park is a VR spin-off of ARK: Survival Evolved (2017) from Suzhou, China-based Snail Games. Letting you explore the habitats of the world's wild mix...

Watch: Tobii Reveals Vive VR Eye Tracking Examples, Including ‘Rec Room’

After hyping everyone up recently with a short teaser video, eye-tracking specialists Tobii have revealed more details and video examples their eye tracking in...

PlayStation is Developing New First Party PSVR Titles With Support for Aim Controller

At a PlayStation VR session today at GDC, Sony stated that first-party PSVR titles with support for the new Aim peripheral are in development. Sony's...
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Hands-on: ‘The Gallery Ep 2: Heart of the Emberstone’ is a Visually Stunning Homage...

The Gallery – Episode 2: Heart of the Emberstone is coming this spring to Oculus Rift and HTC Vive, and for fans of the first...

CCP Games: How ‘Sparc’ is Made to be a ‘Real Sport’, Not a ‘Sports...

Sparc (ex-Project Arena) is somewhat of an oddity in the VR space. While some developers are focusing on recreating certain real-world sports like minigolf or tennis, Eve...

Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”

Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s...

NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance

The latest version of NVIDIA's FCAT VR analysis tool is here and it's equipped with a wealth of impressive features designed to demystify virtual reality...

Valve and SMI are Working to Add Eye-Tracking Support to OpenVR

Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown...
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