Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2. Although Quest wasn't launched...
Two new Harry Potter VR experiences have launched at the Harry Potter New York retail location. Wizards Take Flight and Chaos at Hogwarts were developed in collaboration with Dreamscape, Wevr, and Keylight. The Harry Potter New York store, which launched last month as...
Carrier Command 2, a modern sequel to the 1988 game, puts players in control of a futuristic aircraft carrier, allowing up to nine players to manage the ship's many systems from the bridge. Developer Geometa today announced the game...
HaptX, the company building VR gloves with advanced haptics, this week announced that is has raised $12 million in a Series A-1 investment which will be used to open a new headquarters based in Redmond, WA, and expand its...
Joy Way, the indie VR studio that's now simultaneously developing three unique VR games, announced Outlier today, a VR roguelite that's piqued our interested with creative weaponry clearly designed around VR. You may be familiar with Joy Way's other two titles, STRIDE (available...
Valve's monthly Steam Hardware & Software Survey, which we've been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month. The latest data shows an...
Inside VR Design is a pilot for what could become an ongoing series examining specific examples of great VR design. Today we're looking at the interface of Electronauts to find out what makes it so excellently usable. You can find...
Fracked, the upcoming PSVR exclusive from developer nDreams, is now due to launch next month, and today we got our first hands-on time with the game thanks to a new demo that's available today. Fracked leans clearly into the shooter genre,...
Google-owned Owlchemy Labs, the studio behind VR classics like Job Simulator and Vacation Simulator, has confirmed that it's working on a new VR project after running quiet for much of the year. Owlchemy Labs has been around since the early days of...
Moss (2018) and GORN (2019) have become the latest VR games to reach the 1 million unit 'platinum' mark, earning an estimated $22.5 million and $12 million, respectively, in revenue. Multi-platform development was key to their success. Selling one million units...
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of...
DigiLens, creators of waveguide optics, today announced a "deeper" partnership with Mitsubishi Chemical to bring a plastic version of its waveguide technology to the market. The companies claim the plastic variant achieves "nearly the same" performance as its glass...
MMO-like A Township Tale has been available on PC VR for a few years now, but today's launch on Quest opens the game up to a whole new audience. With support for up to eight simultaneous players and immersive...
Facebook's growing grip over the VR space reached new heights last month as the company's Oculus headsets exceeded 60% of the share of monthly-connected headsets used on Steam. Facebook was already a major player in the VR market before the...
Though gaming is likely VR's most visible use-case so far, it's capable of so much more. Creatives are using VR for a wide range of artistic endeavors including painting, drawing, 3D modeling & sculpting, animating and more. If you're...
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