Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
Half-Life: Alyx was updated this week with an intriguing new feature: a new shader which simulates liquid inside of the game's many bottles; a small but impressive immersive addition. The update also brought some bug fixes, new subtitle languages,...
Qualcomm today announced new Wi-Fi 6E wireless chips. Designed for mobile devices, the company says the chips support "VR-class latency" for streaming VR over Wi-Fi. Qualcomm's new FastConnect 6900 and 6700 chips are designed to bring the latest Wi-Fi 6E standard...
Today HP revealed its next-gen WMR headset, Reverb G2. While the original Reverb beat out the competition in resolution, some aspects of its display held it back from really capitalizing on all those pixels. Reverb G2 brings with it...
HP today announced its Reverb G2 headset, bringing with it a wishlist of improvements to the WMR product ecosystem. With leading visual clarity, high quality off-ear headphones, improved tracking, and new controllers, there's a lot to look forward to....
MicroProse was a game developer and publisher behind dozens of classic strategy and simulator titles from the '80s and '90s. After being shuttered in the early 2000s, the company (or the brand, anyway) recently made a surprise resurgence. Among...
With growing usage of social virtual worlds and spaces like VRChat and Mozilla Hubs, you might be looking for a way to make your own avatar to represent yourself in VR. Here are two user-friendly avatar character creator apps for...
Magic Leap announced last month that layoffs impacting "every level of the company" were coming alongside a pivot away from its near-term consumer ambitions toward the enterprise space. Now, it appears those layoffs have been avoided with a fresh...
To celebrate the one year anniversary of the release of Quest and Rift S, Oculus is hosting a sale on heap of games for both headsets, including some Quest bundles with top titles. Oculus has kicked off its anniversary sale...
Facebook today announced that its Oculus for Business program is finally openly available. The program, which was announced more than a year ago, was slow to roll out as Facebook dealt only with a small number of select partners....
Iron Man VR on PSVR was delayed several times earlier this year, but last week the game finally got a firm release date of July 3rd, 2020. We caught wind only a few hours ago that Sony was likely...
IPD stands for interpupillary distance—which simply means the distance between the center of your eyes. It's important to know your IPD when it comes to VR and AR headsets because headsets can be adjusted to match your IPD for...
With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back...
Between high demand and manufacturing interruptions due to the Coronavirus, Oculus Quest and Rift S have been in extremely short supply, often commanding a 150% price premiums (or more) in aftermarket sales. Those looking to pick up an Oculus...
Capcom has announced that Resident Evil 7: Biohazard (2017) has shipped 7.5 million units. This new figure, when combined with official in-game player stats, suggests that the game has achieved an impressive milestone of reaching more than 1.25 million PSVR...
With the one year anniversary of Oculus Quest this week, Facebook is sharing a handful of interesting stats, including the fact that "more than 10" Quest games and apps have earned $2 million in revenue in their first year...
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