Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
Speaking this week at the Collision 2019 conference in Toronto, Sony Interactive Entertainment's Vice President of Research and Development, Dominic Mallinson, detailed a number of "must-have 'evolutionary' improvements" for future VR headsets. As reported by VentureBeat, Mallinson reiterated that Sony is still strongly...
Thanks to the tracking cameras on Rift S, the headset also comes with a pass-through video feature which Oculus calls 'Passthrough+' (with the '+' denoting its low latency, stereo-correct, wide field of view). While it's the best pass-through video...
Oculus is aware of the sub-par audio quality on Rift S and says that an upcoming update will make a "meaningful difference." One of the major changes from the original Rift to the Rift S was the removal of the...
Facebook's fragmented approach to social VR hasn't gotten any better with the launch of Quest. The company now has four separate social VR apps, and none of them are currently available on its newest headset. With Oculus, Facebook has aimed...
With a flurry of new headsets hitting the market, news about the next consumer headset from one of VR's leading players, HTC, has been notably absent. Though pricing and a release date for Vive Cosmos hasn't been revealed in...
Communicating what it feels like to use VR to someone who has never done it before is one of VR's major marketing challenges. Oculus' new 'Defy Reality' ad spot for Quest effectively uses mixed reality video capture to show...
Today is the day that many pre-orderees will be unboxing Oculus Quest, the company's latest standalone headset, and the big question will naturally be: what should I play first? Here's our top 10 recommendations for Oculus Quest games (plus...
After months of teasing, Oculus Quest starts shipping today. After testing the headset for several weeks, our Oculus Quest review is here. Because it doesn't rely on a PC, but still has full tracking capabilities, Oculus hopes that Quest...
After an impressive three-year tour of duty for Oculus' first PC VR headset, the Rift, along comes the Rift S. Oculus bills the headset not as a sequel, but a remaster. With a focus on ease of use, Rift...
When revealing the upcoming Index headset, Valve was clear that their goal was to move the bar forward for VR fidelity, even if that meant a premium pricetag. The company said that its internal game developers working on "AAA...
Valve this week released an update to SteamVR which finally brings Motion Smoothing to AMD graphics cards, a feature which aims to maintain comfortable visuals even during performance bumps. SteamVR Motion Smoothing launched first for NVIDIA graphics cards in...
With Rift S right around the corner, a bunch of people are about to find that the headset's on-board audio is lacking in quality and that the face gasket will make it difficult for some to get the lenses...
Tilt Five is creating a tabletop AR platform aimed at fusing traditional board games with the benefits of augmented reality. This week the company showed off a glimpse of what users can expect from the system. Though the company is...
HTC introduced its '5G Hub' product back in February—a 5G mobile hotspot mashed up with a media streaming device and a digital assistant. And still "coming soon" is a "cloud-based virtual reality" feature which promises to stream VR content...
Tactical Haptics, creators of the 'Reactive Grip' controller are due to begin taking dev kit pre-orders on May 29th. Targeting the enterprise and LBE sectors, the company expects pricing to start at $650 per controller, with a release date...
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