Gadgeteer, the Rube Goldberg-inspired physics VR game, left Early Access on PC VR headsets and Oculus Quest back in August of last year, although it wasn’t certain when PSVR users would get a crack at gadgeting. Now developer Metanaut says it’s coming to the PSVR platform on May 25th.

Update (May 25th, 2021): Gadgeteer is now available on PSVR, priced at $15. The game includes support for both DS4 and Move controllers. It arrives with 60 puzzles, around 100 gadgets to play with, and the ability to share and download puzzles created by users on all supported platforms.

The original article detailing the game’s release from Early Access follows below:

Original Article (July 31st, 2020): The game’s developer Metanaut says players can expect their “most requested features in the full release.” One of the most requested without a doubt has been the ‘Online Sharing’ function, which will let users share and play other people’s machines.

Online Sharing will also include the ability to ‘Like’ and bookmark a machine, filter between Puzzle and Sandbox machine types, and sort through ‘Hot’, ‘Popular’, and ‘New’ categories, Metanaut says.

Another feature coming to the 1.0 release is ‘Puzzle Designer’,  which lets players create and share puzzles both locally and online. It basically sounds like Super Mario Maker, but with a crazy assortment of physics-based objects.

Metanaut says ‘Puzzle Designer’ will let you create obstacles, limit the number of usable gadgets, and test solutions for machines before uploading them online.

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'Gadgeteer' Early Access Review – Tinker to Your Heart's Content

One of the other big features to arrive with the game’s full launch is 40 new gadgets, which are currently being tested in the open beta.

The studio is offering up beta access of the 1.0 version of Gadgeteer at some point in mid-August, which will be available to owners of the game. If you own a PC VR headset, you can fill out this form if you want to go hands-on with the new features before they go live.

You’ll find Gadgeteer on Steam (PC VR), and the Oculus Store for Rift and Quest, priced at $15.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
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