Want to know how much a replacement HTC Vive Base Station or SteamVR controller would set you back should the worst happen? HTC’s Vive accessory store has been updated to include these items, along with some eye opening prices.

The HTC Vive accessory store launched a few weeks ago, and stocked a selection limited to peripherals and consumables (namely ear buds, facial interfaces etc.). But now, for those of you particularly accident prone, or simply willingly reckless with their HTC Vive hardware, HTC has added critical electronic components that you may want to replace.

See Also: HTC Vive Review: A Mesmerising VR Experience, if You Have the Space
See Also: HTC Vive Review: A Mesmerising VR Experience, if You Have the Space

After-market replacements and accessories, especially in the mobile phone sector, where prices often creep up beyond expectations, and the HTC Vive store is no exception. If you’re looking to replace a single SteamVR controller it’ll set you back $129.99 with a single new Base Station coming in at $134.99 for example. You can also layout hands on a new breakout ‘Link’ box for $29.99.

These prices are far from outrageous, especially in the aforementioned accessory context, but it might prove as an extra incentive to reign in that reckless gaming technique or simply to secure those Base Stations with a little more care.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.