Fixing up an old tower without tools sounds like hard work, but much less so when you have an army of robotic clones at your disposal. That’s the idea at least behind The Last Clockwinder, a VR automation-puzzle game from Pontoco which is slated to hit Quest 2 and SteamVR headsets next month.

The Last Clockwinder is officially slated to land on Meta Quest 2 and SteamVR headsets on June 2nd, 2022, Pontoco announced.

In addition to tossing out a new trailer, the studio has also confirmed that playtime is estimated to be somewhere between 4-6 hours of gameplay. We’re looking forward to learning more about the game soon as we dive in for review.

In the meantime you can also now wishlist the game on Quest 2 in addition to Steam. Check out the new trailer below, which reveals a little more of the narrative aspect to gameplay.

The Last Clockwinder developer Pontoco announced today that it has signed on with Cyan Ventures (the publishing arm of Cyan Worlds, ,the studio behind MystObduction, and more) for publishing support, affirming plans for a Summer 2022 release date on Quest and SteamVR (though a specific date has yet to be announced).

The studio has also partnered with “boutique video games consulting agency” Robot Teddy (which has backed projects like SUPERHOT VR and Among US) who has contributed an unspecified amount of funding and will assist the studio with business development.

Speaking to the inception of the project, studio Pontoco said that it hadn’t specifically set out to make a VR game, but it found the tech was a natural fit for the mechanics they began to explore.

“We didn’t set out to make a VR game, initially. But we stumbled on this mechanic, and the more we played with it, the more we realised we had to make this game. We wanted to make an automation game, but where you were the machines. Unlike traditional automation games which have cumbersome programming steps, we worked hard to make the action of cloning effortless. You do normal tasks with your hands, and the clones are kept in perfect synchrony. Everything just works, every time.”

The original article, which overviews the game, continues below.

Original Article (December 3rd, 2021): Studio Ghibli vibes radiate throughout the game’s announcement trailer, showing off a familiar harmony between nature and machine that fans of Hayao Miyazaki’s storytelling style have come to love.

While on your mission to repair the ancient tower, which the team reveals is built into the trunk of a colossal tree, you find a pair of gloves that essentially lets you record your movements and spawn an army of clockwork automatons.

It ends up feeling like a mini steampunk version of Factorio crossed with an immersive take on the cleaning montage from Howl’s Moving Castle (2004).

Automatons help you grow plants, harvest resources, and “find a way to save the clocktower,” Pontoco says.

What is it being saved from? We’re still hoping to find out, as the game’s world-building looks already so mature that there must be some lore behind it all.

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As it is, The Last Clockwinder seems rich with possibility, as you no doubt need to learn recipes and craft increasingly complicated things in your effort to get the old tower back in shape—something that definitely looks like a labor of love.

The Last Clockwinder is slated to arrive natively on Quest 2 (re: not the original Quest) and SteamVR headsets sometime in Summer 2022. You can wishlist the game on Steam here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Engorged

    This game looks amazing! Really looking forward to it!

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  • Seems cool. Both the graphics and the mechanics

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  • Neat, another one of those time-slicing games, where you clone yourself. Not super original, but the graphics look nice. Using cloning for assembling items is a nice twist. Not sure though if there’s much to the game beyond the initial gimmick.

    Looking at it, it makes me wish there was a similar game with more of an industrial leaning, with industrial machines and you’re clones being the workers. But a game like that would also need a management-phase and factory layout planning.