The Cutting Room Floor
As with literally any game ever made, there’s things that just don’t make it into the finished product for one reason or another. Looking back on the game’s development, Stiksma says the team worked hard to make sure only the best content made it out the door, even if that meant cutting content that the team had spent considerable time on.
“As VR is still a new technology, we have a lot of experiments and ideas that don’t make it all the way. We had entire areas that we were really excited about, but we couldn’t make the scope work. We also had visions for a few more of the characters appearing in the game world rather than being only visible from the book. Being a small team, we couldn’t deliver on everything, so we had to choose where we spent our development time,” Stiksma explained.
As for some of the things that didn’t make it into Book II?
“We have some 3D models for characters who we couldn’t rig, some concepts for characters who have yet to exist, cosmetics for Quill, and prototypes for more weapons too. There was a mean prototype for Quill using a bow & arrow and she was kind of unstoppable. […] many puzzles don’t make it. We create many puzzle rooms to test out concepts and they often stay in our development folder, with only the best being moved into shipped dioramas.”
As ever, content that didn’t make it into a game often finds its way into a sequel…
The end of Book II left us with something of an ‘Inception spinning top’ tease; I’m sure they knew the question was coming… will we see a Book III?
“We’re absolutely excited to continue telling more stories as long as our fans still want to explore our worlds,” Stiksma teased.
And when I asked if the studio planned to stick with the world of Moss or explore new IP in the future, he told me the studio has a few irons in the fire.
“Hah, it’s hard to predict—but we are exploring new projects with another already running right now and some ideas for others on the horizon.”
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More from this series:
A few more pieces worth seeing that we didn’t have room for: