Some time ago we covered an event run by immersive experience specialists Inition that featured a very simple conceit; walk the plank in virtual reality and reality wearing an Oculus Rift VR Headset. The resulting experience was extremely successful and adding that additional physicality meant your mind was willing to accept (and fear) the virtual reality it was presented with that much more.

Codemodeon, another interactive experience specialist this time based in Turkey, has taken that original concept and added a new twist, you’re an action star plucked from your movie theater seat and flung into the film you’d just been watching (a la 90’s Arnie flick Last Action Hero). What follows is a short on-rails ride culminating in an interactive, perilous walk across a plank many stories above ground to escape your fictional pursuer. The video above again demonstrates how the simple addition of physical keys, roughly matched to your virtual world, is a powerful way to add immersion and in the case of many of the participants sheer terror!

A new version with positional tracking courtesy of the DK2 and an epic array of Petal VR Fans is quite clearly a must.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.