Oculus have released update 1.11 for the Rift VR headset and Touch motion controllers that bring promised enhancements for the system’s “experimental 360” degree roomscale support with multi-sensor setups and fixes for the guardian boundary system.
Oculus released their Touch motion controllers in December last year, and although they were warmly received by critics, those VR enthusiasts wanting to enhance their experience beyond the recommended 2 camera, ‘front facing’ setup have reported issues when moving to 3 or more sensors.
Those Rift and Touch owners have been chomping at the bit over the last few weeks awaiting system updates to improve their roomscale VR experiences. The latest 1.11 Rift update brings enhancements for calibration for those with “experimental” (as Oculus calls them) sensor setups for 360 tracking (i.e. 3 or more cameras) and tweaks to address “judder or loss of hand location or hand orientation.”
Oculus’ constellation tracking system, which uses USB attached sensors (cameras) to detect pulsating IR LED arrays on tracked devices in order to deliver positional tracking in VR. The expansion of this system to roomscale duties seems to be pushing the system (which was originally primarily focused on delivering a seated, desk-based experience) quite hard. The implementation of Constellation tracking has drawn criticism, with comparisons to SteamVR’s roomscale-focused Lighthouse tracking system unfavourable.
However, Oculus is seemingly laser-focused on evening out this imbalance as much as possible, with Oculus’ VP of Product Nate Mitchell tweeting yesterday that their development team has a “big focus” on making sure multi-sensor setups work well:
Release notes for the latest Rift update will be up shortly. A big focus this month on making sure 3+ sensor setups are working optimally
— Nate Mitchell (@natemitchell) February 3, 2017
Here are the summarised release notes for Rift update 1.11. The update is being rolled out to Oculus Home users as we write this:
- You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.
- Improved visibility of Guardian System boundaries with better hand animations.
- Improved instructions for Oculus sensor positioning during setup.
- Improved experimental roomscale and experimental 360º support.
- Fixed calibration issues for multi-sensor configurations and Guardian System setup.
- Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.
- Fixed sensor issue which prevented Touch controllers from being detected.
- Fixed stability issues with floor height in VR.
- Improved Guardian System.
- Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.
- Fixed tracking issue where Touch controllers weren’t detected by Guardian System.
- Fixed reliability issue with Guardian System boundaries triggering too soon.
- Improved Oculus Rift and Touch setup.
- Fixed visibility issues with VR screen for adjusting Rift headset lens position.
- Fixed search issue with Oculus Store and Oculus Library in the Oculus software.