Announced at Oculus Connect 6 this week was a new title from Stress Level Zero, the studio behind Hover Junkers (2016) and Duck Season (2017). The game, which is said to arrive on Oculus Quest sometime next year, is slated to take place in the same universe as the studio’s upcoming physics-based adventure Boneworks.

Teased during the opening keynote, the game is basically a complete mystery at this point, although the same can be said for Boneworks, which is slated to launch sometime in Q4 of 2019.

The title ‘Project 4′ was  flashed on the screen, but it’s not clear at this time whether that’s the actual name of the game, or if it’s simply a placeholder.

Image courtesy Facebook

Stress Level Zero describes Boneworks as an “Experimental Physics VR Adventure” where you scavenge physics-based weapons, tools, and objects to fight across dangerous playscapes and mysterious architecture.

Physics-based interactions tend to be pretty CPU-intensive, so slimming down the experience to fit into Quest’s modest Snapdragon 835 will certainly be something to see.  We’re hoping to learn more about Project 4 in the coming months. As always, we’ll keep you updated, so check back soon.

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  • Xron

    Now all we need is Quest 2 with custom snapdragon 865 so we would get 2x perf uplift and get closer to playstation 4 perf. (all this for decent price if possible)

    • Adrian Meredith

      I love the quest but I’d be pretty happy to have it identical expect for the latest Snapdragon.

    • Jonathan Winters III

      Likely coming in about 2 1/2 years.

    • gothicvillas

      I would even take Quest Pro

  • Jarilo

    It doesn’t say anywhere that it’s the same Boneworks we have been seeing, lets get the one on PC first before we give any shit about this, thanks.

    • Jerald Doerr

      Yeah, it will be interesting to see if the Quest can handle the physics….. But I guess you could compare it to Robo Recall PC vs the quest version…

      And I’m guessing now that Facebook is paying them for a Quest version all we will ever see for Stream version is the “experimental”, not even a full game but a kinda sandbox…..

      I’m hoping I’m so wrong….

      • You meant Steam version, right?

        • Jerald Doerr

          YES… Thanks for catching that!

      • Jarilo

        I have no idea what you are talking about, the Steam Boneworks is the one that has been in the works and will be the full game whatever that game is meant to be. That’s the one and true Boneworks.

  • namekuseijin

    on Quest it’ll likely be Job Sim with guns

  • MeowMix

    Will this be coming to the Rift platform afterwards ?

  • So in the Tested talk Jason Rubin mentioned that he believes at some point in the future someone might make a game for Quest that only requires one touch controller, using your other hand for hand tracking. With how experimental and bleeding edge SL0 is, I wouldn’t be surprised if they got hands on with this tech early and are making a game were you use a controller in one hand to shoot things and keep the other hand open to interact with objects.

    • Jonathan Winters III

      But another Oculus rep stated it’s not possible at this time to have one Touch and one hand simultaneously.

  • Boneworks is a gloried physics demo, borrowing ENORMOUSLY from Half-Life. I still have yet to see anything they’ve done that hasn’t been done elsewhere earlier. The big difference was those were actual games with innovate physics-based gameplay, and this is just the physics. Overhyped, industry standard physics.

    Why do people keep buying this hype-train? Just because they tell you, repeatedly, IN EVERY VIDEO, how amazing their physics is, doesn’t mean is. Go play a few rounds in Swords and Sorcery. Slap some grunts around in Gorn. Heck, go boot up Half Life 2. There is NOTHING special in Boneworks.

    • R3ST4RT

      I think that one of the major differences between the games you listed and Boneworks is that StressLevelZero is bringing the entire package to one game. It has the weapon combat of SaS, it has the physical combat of Gorn, and it has the artistic flare and physics of Half-Life. Yeah, they may not be pioneering the next locomotion method, or redefining the genre of physics based combat, but they are creating a complete package for us to enjoy.

      I’m not hyped because “OMFG BONEWORKS DOES PHYSICS!!!!!!1!!1one”. I’m hyped because they are taking the correct approach to game development by creating a FULL game, and not just tech demo’s wrapped in a thin layer of “plot”. And if you take a look at their previous game Duck Hunt, they have managed to do story telling well with such a small team which i think we will see once again in Boneworks.

    • PJ

      When did you play it?