STRIDE, the Mirror’s Edge-style parkour game for PC VR headsets, is slated to launch on the Oculus Store at some point, bringing along with it two entirely new modes to the game. After only a slight delay, those two new game modes are now available on Steam version.

Update (November 13th, 2020): Originally targeting a November 4th launch, the Arena and Time Run modes are finally available on the Steam Early Access version of STRIDE as a free update.

There’s still no clear release date for the Oculus Store version of the game, however Joy Way says more info is coming “as soon as everything becomes clear.”

The original article announcing the new game modes and Oculus Store launch follows below:

Original Article (October 21st, 2020): Developer Joy Way announced that Stride will release on the Oculus Store for Rift on October 30th (see update), which will include a total of three game modes: ‘Arena’, ‘Time Run’, and ‘Endless’.

An update to the Early Access game on Steam, which adds both ‘Time Run’ and ‘Arena’ modes, will arrive there November 4th (see update). Stride launched into Early Access on September 4th shortly after concluding a closed beta.

This, according to the studio’s FAQ, concludes the first stage of the game’s development, with the the second stage targeting a “full story” version of the game.

“We are working on it in parallel with the arcade modes and will announce an official release date as soon as it is confirmed,” the studio says.

There’s still no word on when a Quest version is due. Joy Way says on Reddit that although it may eventually be released on Quest, the studio can’t say anything specific at this time.

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Check out the full descriptions of all three game modes below:

  • Arena: In Arena mode, you’re presented with a spacious section of the city’s rooftops. You have complete freedom of movement within this complex high-rise “arena” but you’ll be challenged with a variety of tasks. Examples include finding and collecting all the items, completing a specified route within the time limit, finding an item without getting noticed by the snipers, or – simply – killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.
  • Time Run: Compete for the top spot on the leaderboard, finding the most effective path. Vault off a ledge, fly across a gap, compress into a roll under a barrier, then look up as you sprint across the next roof. Spot that hook dangling from the overhead walkway bridging the gap to the next building. Leap for it, grab, swing, release, then glide into a forward landing roll as you line up your next move. It’s all about speed and flow.
  • Endless: Infinite level generation provides unlimited challenging terrain. You’ll have to keep moving forward though, because the “red line of death” never stops closing in behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.
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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.