Studio Behind ‘Prison Boss VR’ is Kickstarting ‘Jousting Time’, Built for Spectator Interaction

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Trebuchet, the Montreal-based studio behind Prison Boss VR (2017)just launched a Kickstarter campaign for a new game that places you on the back of a trusty steed and puts a lance in your free hand. The multiplayer VR jousting game, appropriately dubbed Jousting Time, is targeting SteamVR-compatible headsets including Oculus Rift, HTC Vive and Windows VR headsets.

Trebuchet is aiming to raise $30,000 CAD ($23,400 USD) on the crowdfunding platform in an ‘all-or-nothing’ campaign that is set to last until May 2nd, 2018—meaning if they don’t hit their goal, all backers are refunded their pledge amount. If Trebuchet’s Kickstarter video is any indication (shown above and below), the game will hopefully be just as delightful and ridiculous.

image courtesy Trebuchet

As for the game itself, according to the Kickstarter page, you control your horse with the left hand, maneuver your weapon with your right, and gain speed by yelling at your horse through the VR headset. There are several weapons available besides your trusty lance including broadsword, fencing foil, mace, bow, and battleaxe. Each weapon has its own strengths and weaknesses, so understanding the specifics of each weapon and “gauging your opponent’s speed versus your own will determine who will win in the arena.”

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Trebuchet is also adding a spectator mode via a web client, which will support PC and Mac at launch, and plans to also integrate community functions for Twitch streamers and viewers. Spectators will be able to vote for which weapons you want jousters to use, send emotes to show your happiness or discontent and bet on your favorite jouster to earn in-game coins which you can use to buy new reactions.

 

Outside of the actual gaming arena, the studio says there will also be a hub area called ‘the Feast’, a place where you hobnob with other VR jousters, launch jousting matches, and play integrated mini-games.

Estimated arrival to the lowest funding tier ($12 CAD, $9.40 USD) is slated for a November 2018 beta testing period. Higher funding tiers offer backers a shot at the game in closed alpha, which is slated to begin July 2018. Check out the Kickstarter campaign here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ummm…

    this article as enduced me to look into prison vr. then it got me thinking about the ethics of real world situations and how vr’s immersions magnifies experience and message. then i got to thinking about all the pancake prison games ive played around with. now, living in america who houses the worlds most prisoners, ive decided that prison games are a little bit silly – a little bit odd – a little bit ugly – and i can’t yet articulate it.

  • WyrdestGeek

    That seems like a good way to mix VR players with non-VR spectators. Cool.