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Image courtesy Anshar Studios

Arena Shooter ‘Telefrag’ to Launch on PC VR & PSVR Next Week, Trailer Here

    Categories: HTC Vive GameNewsOculus Rift GamePSVR GameSteamVR GameVR GameWindows Mixed Reality Games

Anshar Studios, the team behind VR game Detached (2017), today announced that their latest project, Telefrag VR, is headed to PSVR and SteamVR-compatible VR headsets next week.

The 1v1 arena shooter is slated to arrive—including cross-platform support—on July 19th. The game currently has a Steam page (Rift, Vive, Index, Windows VR), however it will also be coming to the Oculus Store for Rift, and the PlayStation Store for PSVR. Telefrag VR will be priced at $25/€25.

We first got our hands on Telefrag VR at last year’s Gamescom, where we got to experience the topsy-turvy arenas and run around the game’s impossible geometry. Arenas are typically dotted with portals in addition to mind-bending ramps that show there is truly no right-side up to the world.

Besides your arsenal of weapons, one of Telefrag’s claim to fame is the player’s ability to teleport inside the other player, effectively killing them instantly (hence ‘telefrag’). Every weapon is also said to feature two firing modes and a unique teleportation attack too.

Image courtesy Anshar Studiosmore
Image courtesy Anshar Studiosmore
Image courtesy Anshar Studiosmore
Image courtesy Anshar Studiosmore
Image courtesy Anshar Studiosmore

Guns are grouped by the player into three selected loadouts. Like an intergalactic game of winner-takes-all, players wager their loadouts, and take the other player’s stuff when victorious. Both players also receive currency at the end of the match based on their score, and there’s also the option for the loser to buy back their lost loadout. A currency multiplier is applied for each match won, effectively introducing a sort of ‘win streak’ mechanic.

As for locomotion, you might have also noticed players dashing around in the trailer; the dash mechanic comes alongside free locomotion. Your dash-teleport movements make both noise and leave a whispy trail behind you, so sneaking up on your opponent is much easier said than done. In my Gamescom hands-on, I felt the studio has pushed the envelope on what’s comfortable, although I admittedly had no issues thanks to a few clever mechanics to keep my lunch in my stomach where it belonged.

Check out our hands-on to learn more about Telefrag VR.