New PSVR ‘Rigs’ Trailer Reminds Us Why We Like it so Much

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Guerilla Cambridge developed arena shooter Rigs: Mechanized Combat League will be available at the PlayStation VR’s launch and this new trailer reminds us why it’s one of our most anticipated titles for the platform.

Rigs: Mechanized Combat League is somewhat of an anomaly amongst first generation virtual reality titles in that it resolutely targets hardcore gamers, not just in terms of its chosen genres—a team-based arena shooter—but in terms of its accompanying game mechanics.

Whereas most titles appearing for the PSVR alongside Sony’s console-powered virtual reality platform’s launch have sensibly opted for safe locomotion techniques to ensure those sensitive to traditional joypad induced sickness in VR are well catered for, Rigs opts instead to challenge you to “just deal with it”.

rigs mcl sony morpheus ps4 e3 2015 (2)

Rigs is a multiplayer mech combat game that pits you and two other teammates against a rival faction. The aim of the game? To destroy your opponents, collect dropped orbs of energy and score points by dropping through a central ‘goal’.

After my time with the title at E3 last year, I described the game thus:

Excellent anti-aliasing, high geometry scenery and mechs really give Rigs the feeling of a triple-A experience. It’s a welcome change from the more simplistic target stylings of the majority of early Morpheus titles. It’s also rendered smoothly, with low persistence of vision allowing the screen to melt away becoming a window on the action instead. This is early code of course, and there were a couple of occasions where frame-rate faltered, but for the most part it was near flawless.

Gameplay too is a cut above, with action reminiscent of titles like Titanfall – especially in its reach for verticality. Boosting into the air before unleashing two rockets and watching them hit home against an unsuspecting enemy as you descend was wonderfully and familiarly satisfying.

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Rigs looks to have the multiplayer first person shooter space largely to itself right now, so it’ll be interesting to see how well those hardcore locomotion controls are received by VR newbies.

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Either way, The new 30 second trailer conveys the action well, and we’re now looking forward to its arrival on October 13 even more.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Dimitar Tilev

    Expect the huge flamewar after kids start byuing into VR on PS4 expecting a perfect experience.

    • logicman

      Sorry, does your comment relate to the article in some way or are you just saying that PSVR won’t be a great experience?

  • VR Geek

    Like many of the PSVR titles, they are just not suited for VR and this one, while on paper hits ALL the right marks, misses the biggest one that no one seems to be talking about…VOMIT!!! I have been working with VR since the DK1 and we have learned that you cannot have that sort of motion just sitting in your chair. Even with a cockpit around you, there are limits to how much visual motion you can see, but not feel. I am not one to quickly get VR sickness, but titles like this make me ill after 20-30 mins. Even lucky’s tale makes me ill and it takes hours for it to dissipate. I am so worried that Sony is going to make a very bad VR first impression. I have done hundreds of demos for friends and colleagues over the years and I am sorry Sony, you are way off the mark.

    • logicman

      Happy to have objective opinion, but it sounds like you haven’t tried any PSVR titles, yet you still claim they (whatever titles “they” may be) are unsuitable for VR. I haven’t tried PSVR yet, but your comments are very hard to reconcile against the tide of very positive reviews from the media (such as RoadtoVR) and the public (mainly those who have tried the PSVR Experience demos). Also it doesn’t make sense that Sony would squander this opportunity with a VR solution that is “way off the mark”. They easily have the expertise to make a competitive VR product.

    • Dai10zin

      I played this at PSX last year along with hundreds of others that waited in line.
      Didn’t see any vomit.
      This game was what sold me on what could be done in VR for a ‘real game’ and not just some nonsense experience (I’m looking at you, Job Simulator).

      • VR Geek

        What are they doing to NOT make this make you sick? Anyone know?

        • zt6542

          I believe it’s because the visual of the Rig moves semi-independently of the action plus there’s smoothing and a slight delay involved… makes it easier on the brain.

          • VR Geek

            I did a google search and many others are saying the same thing. Interesting. I am intrigued and relieved to read this. They figured out something we have not. Going to experiment with a cockpit idea for my VR video. We tried a car once and that did not work, but maybe the cockpit needs to be closer to the person?