Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands … Continue reading Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering