Ambitious Sci-fi adventure game Loading Human from developers Untold Games is one of the first made-for-VR titles we covered and it’s now been confirmed to be one of the day-one launch titles for the forthcoming PlayStation VR headset on October 13th.

Untold Games had lofty ideals with its first made-for-VR title Loading Human, a title we first covered back in 2014. Long before VR enthusiasts found themselves swimming in motion controller options (slight exaggeration), Untold Games were trying to build a virtual game world that reacted intuitively to human input where no consumer VR devices existed.

Load Human started life as a Kickstarted development, with the team surpassing their original $30k goal a couple of weeks into the campaign. One of the reasons the title attracted so much attention from VR enthusiasts was the development team’s commitment to providing the most natural and complete human interaction system with the game’s environment as possible.

This goal of an ‘invisible’ interface aspect of the game was so important to Untold, they even gave the systems involved a name (U.N.I.C.S) and an introduction video all to itself. In practice this means if you pick up a key, find the box it matches and use it everything from your in-game hand animation to your requirement to rotate your motion controller to turn that key in the lock should be as seamless and as natural as possible.

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'Loading Human' Review

Now, Untold Games via publishers Maximum Games have announced that Loading Human is to become one of the first games available on Sony’s PlayStation VR headset. The first chapter of the game will launch alongside PSVR on October 13th.

As for the game’s core, it resolves around you the protagonist, being summoned to your dying scientist father’s Antarctic base to undergo an intensive interstellar quest: retrieve the Quintessence, an elusive energy sources that will help reverse the ageing process. Untold promise full freedom gameplay stating that Loading Human is “one of the only existing VR games that isn’t on rails”

It’ll be great to see Loading Human in its final form after a development journey that spans most of the early years of VR’s most recent renaissance and it’ll be fascinating to see if Untold Games’ highly ambitious interactivity goals carry through on PSVR’s Move controllers. We won’t have long to wait to find out.

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  • Andrew McEvoy

    Is this coming to CV1/Vive?

    • Get Schwifty!

      I think the odds are better than 50/50, the VR consumer space is still small so a port for the PC is quite possible. OTOH, if the Sony PSVR takes off (I sincerely hope it does) then they may not see the small PC market right now as worth their time. Who knows ;)

      • RipVoid

        Thats probably whats going to happen. Rift will be an xbox accessory. Unfortunately Rifts early enthusiasts and adopters are PC gamers.

    • Martin Brentnall

      For the Rift, it’s probably going to require the Touch controllers based on how it’s described in this article.

      And HOLY HELL, I just saw the price of those Oculus Touch controllers: £190 (~$250)!

      • Which brings the Rift & Touch price into line with the Vive. All good!

        • Martin Brentnall

          It would be fine if the Touch had been included with the Rift first place, even if the Rift price had to be the same as the Vive. As it stands, the Rift is going to become a fragmented market of people who do/don’t have the Touch controllers, which is going to make developers very afraid of supporting them.

          People who thought Move support was bad on PS3 haven’t seen anything yet.

          • Bryan Ischo

            Given that most users of VR are early adopter enthusiasts, I would be willing to wager a bet that at least 75% of Rift owners will buy Touch. Still fragmented, sure, but I think the majority will have it, and of course when Oculus starts shipping Touch directly with the Rift, and as more games are created that utilize touch on that platform, that percentage will increase.

          • Martin Brentnall

            I’d take that bet, as I expect most of those who wanted something like the Touch would’ve gone with the Vive. Also, even with Oculus bundles including the Touch, I doubt Oculus will stop selling it without, as too many people would object to being forced to pay a higher price for a bundled peripheral that they might not necessarily want.

          • Get Schwifty!

            Please see my post above about the packaging – separate Touch is only a limited time.

          • yag

            On the other side, the headset alone was already expensive and some users (simmers mostly) are happy to save $250.
            And a fragmented market is not so much a concern, thanks to multiplatform dev and SteamVR supporting the Touch.

          • Get Schwifty!

            You may not realize it but the Touch will only be sold separately a limited time. Oculus has indicated that in the future the package will be the HMD and Touch along with the two cameras.

          • David Herrington

            I think its incredibly important to note that you mean they will only sell the Rift separately for a limited amount of time, as the Touch will likely always be available separately after the bundled deals start.

            Otherwise how would you replace broken Touch controllers? Buy a new Rift bundle as well? ;)

          • Martin Brentnall

            You’re right. I did not realise that. Do you have a source for that?

        • TheVillasurfer

          Exactly, and now I’m leaning towards the VIVE. I have a soft spot for the cv1 though as I’ve used my friends quite a bit

        • Foreign Devil

          I’m willing to bet there will be a package deal with Rift and Touch controls together for a lower price than separate. If Occulus know anything about marketing they will do that.

        • Lamanuwa

          Not at all. International shipping for the Rift set me back AUD 130.00.
          If I bought touch, I would have to pay that again. So, it’s not looking good for international buyers.
          It will also divide their user base to those with Touch and those without.

    • Daniele

      Yes… both CV1 and Vive are supported. It will be playable using the XBox pad.
      https://www.kickstarter.com/projects/37135808/loading-human/posts/1644267

  • Konchu

    UNICS sounds too much like Eunichs.

    • Krystalmyth

      I’ve a feeling after modelling game characters and spending time with them for a long time, you kind of fins yourself having a soft spot for them.

    • David Herrington

      Or UNIX….

  • jimrp

    Looks good

  • Ghosty

    I backed this game on kickstarter thinking it would be an Oculus Rift game… Then I decided to go with the HTC Vive only to find out they went with neither… Well maybe they will port it over to both of those down the road! Here’s hoping!

    • torreth

      I admire your commitment to VR, and your acceptance to its various forms. A lot of people with brand allegiance have been putting down any system that falls out of their preference, but I think if VR is really meant to hit the mainstream audience, people are going to have to see it more unified, and they’re going to have to let casual consumers view its potential unhindered by technological racism.

      • Gordon Westbroek

        Good point torreth and one I share on my channel which features all VR not just select brands.

      • Smokey_the_Bear

        technological racism…really…..(rolls eyes)
        People will always choose favorites, been happening since before you were born, and will continue to happen after your bones are dust.
        Rift VS Vive, Apple VS Microsoft, Ford VS Chevy.

        • torreth

          “People will always choose favorites, been happening since before you
          were born, and will continue to happen after your bones are dust”………..really……(roll eyes). Does it really sound like I think people are going to stop? In fact, the fact I was giving him a bit of praise for his attitude shows that Its not something common, on the uprise , or changing anytime soon, and it might take a little more education or maturity for you to realize that attacking any new medium in its infancy can detract any potential new buyers on the fence. Thats all I was saying ya foo.

    • Daniele

      Loading Human will officially support Rift+pad or OculusTouch… Vive+motion controllers and PSVR (with PSMove or pad)

      • Ghosty

        This is great news… Seems my kickstarter support will not be in vein… Now I just need Obduction to support Vive as well!

        • Daniele

          Every single kickstarter backer was “our” best ally in the development of this game ;)

          • Lamanuwa

            Cool. The first thing I’m gonna play is Arkham. Then Worlds, BattleZone and Rigs. Robinson if I have any money left. Good luck.

  • Nigerian Wizard

    Shampoo bottle simulator 2016. Why can’t western devs make attractive women anymore? Do they not want to for fear of SJW backlash?

    • Bryan Ischo

      What a weird comment.

      • Andrew McEvoy

        Haaha yeah cryptic

    • dogtato

      It’s an acquired taste, they don’t want you Loading Human right out of the gate

  • Sky Castle

    I hope it’s as good as it looks, because it looks incredible. And hope it comes to the Vive and Rift, because I have both but don’t plan on buying a 3rd HMD.

    • Lamanuwa

      Vive+PSVR or Rift+PSVR would have been a better choice, if you ask me. I have Rift already, and PSVR on order.

      • Sky Castle

        No. I have a $3,000 PC. Getting a PSVR would be stupid. The only reason I would get one is for exclusive games, which it doesn’t have any must own games yet.

        • Lamanuwa

          Cool. The first thing I’m gonna play is Arkham. Then Worlds, BattleZone and Rigs. Robinson and DriveClub if I have any money left. Good luck.

          • Sky Castle

            Cool. Enjoy your one level of Arkham in vr. I’ll be playing those games as well when the time exclusive ends.

          • Lamanuwa

            Good luck with that.