Road to VR‘s Scott Hayden goes hands on with Valve’s latest virtual reality experience, a collection of experiments in immersive gaming known as ‘The Lab’.


In the first public showing of the Lab, we got a chance to jump into 4 different areas. The first was what Valve is calling a ‘postcard’ – a beautifully rendered photogrammetry captured scene of real-world mountain, Vesper Peak.

I was transported to the peak and greeted by a sort of slinky robot dog that wanted to play fetch with a number of sticks scattered around. Teleporting with my left controller, I explored the peak, which because of the photogrammetry was a 1:1 experience in terms of realism.

Soon I had to bid my robot dog farewell (he wanted to keep playing and having his robot-tummy rubbed) and zapped to a demo called Slingshot.

valve-logo

A conveyor belt of the iconic spherical robots runs past me in an industrial center. I’m atop a platform with a mechanical slingshot with a hopper loaded with fully-sentient robot spheres. Voices provided by Rick and Morty’s Justin Roiland had me cackling at his usual free-style self-deprecation. Each bot told me a story about how they would do their job and the intricacies of their personalities before I dispassionately lobbed them at a teetering structure of boxes and stacked metal.

The next was a 3d meteor-style game called Xortex. Xortex gives you a mini spaceship to play with–fitting you inside of a 2 meter sphere. It instantly reminds me of playing with spaceship toys as a kid, and the haptics buzzing in time with the toy ships thrusters makes you feel like this is how it always should have been as a kid. The object is to shoot the baddies that pop out of nowhere, and dodge the mass of their slowly moving laser pulses and collect power-ups. Get struck once though and its a big game over.

htc-vive-large-1

Longbow was the next, a tower defense game that puts you inside the guard tower of a castle with a bow and arrow. You can light the bow on fire – shoot down pots of boiling oil – explosive barrels – and knock the helmets off the little pocket universe paper guys that come with shields and swords. Immense fun and a great way of learning the basic physics of projectiles.

Then I was brought to the Hub, a room filled with large dioramas and teleport spheres, reflective orbs that you hold up to your head to activate. While I used these spheres to get from one experience to another, I wasn’t allowed to go any further an explore the space or go into any other demos. On the white board behind me though I saw several others listed that they weren’t showing, a good 6 more that promise to introduce core mechanics of VR to curious new comers with a HTC Vive in hand or other Steam VR-compatible headset.

The level of graphical polish is incredibly high on each of these experiences/minigames, something that we’ve come to expect from Valve’s VR department. Voice acting, character interactions, and a tight understanding of hand controlled devices with the HTC Vive make it clear that Valve isn’t just throwing out interesting tech demos for the sake of it, but rather using the demo collection to give Steam VR users a ready-made tour of the headset and it’s capabilities. Talking to Valve’s Chet Faliszek, he told me that each demo was a way for the company to explore and share what they’ve learned about VR in a cohesive, and ever changing way. We expect to see more of Valve’s experiments in the coming future.

The Lab is free and will be released in full as an exploration of VR locomotion and other VR-specific game mechanics. There are no plans yet to release each demo as a stand-alone game (even if I’m going to spend a bunch of time in Xortex).

  • polysix

    Great! Vive is seriously killing the rift as far as interactivity, immersion and FUN goes. Rift launch looks dull and is mostly stuff you could do on normal screen. Vive is everything the rift is and way more. Mine is pre ordered and due in early april! :)

    • DericLee

      Fanboys are already starting to ruin the online social interactions about VR….sigh

      • polysix

        Rift fans have been doing that for weeks before Vive fans started, where the fuck have you been? ;)

        • Stu Whisson

          …… and so it begins.

          • Kraufthauser

            And it’s not about to end soon….

          • Mark Godfrey

            Soooo another Babylon 5 season?!?

          • Dave

            That would be so awesome.

        • DericLee

          Yep, it is the internet after all, glad you are helping to keep the expectations low.

        • michaeltenery

          Most of us are happy with Vive folks and hope they enjoy their VR experience but are seriously tired of them dumping on the Rift instead of just being excited about the awesome choices in VR.

          • DougP

            Most I’ve encountered have said things along the lines of:
            1) xbox is the controller of the future of VR (forgetting St.Palmer, pre-Facebook sellout, used to honestly say -“traditional controllers are crap for VR”)
            2) anyone who wants to use their own high-quality headphones are just stupid (/prideful!)- the built-in ones on the Rift are the best!
            3) i’m Soooo glad I have to wait for motion control (& don’t know how much it will cost) – that’s the BEST strategy to “ease us in to VR slowly”
            I kid you not…I’ve seen this BS come out of so many Rift fanboys who are upset something better came along.
            Blame Palmer for selling out & Facebook taking over & doing weird back-door deals w/Microsoft….don’t blame HTC or Valve.

        • care package

          Lol “Rift fans”. Those hoodlums. If only they could be like those nice Vive fans.

          • veritas

            They are called Rifters and Vivers.

            While Oculus is creating a ‘Rift’ among VR community, Valve is giving some ‘Steam’ to VR community.

          • care package

            Good one! Kind of dramatic though.

          • DougP

            Re: “If only they could be like those nice Vive fans.”
            I’d take just having them be honest over nice – at least then the merits can be argued.

    • Fil

      So happy for you dude, I’ve used one before and it’s just mind-blowingly awesome! :)

    • care package

      Would disagree. Only room scale game that looks fun for longer than 30 min. is the mini golf. Interactivity, immersion and fun is definitely going to be part of the room scale experience, but only in short bursts. Unfortunately not everyone is 20 years old and/or in shape. Most games being developed are for seated.

      • user2

        Time and reason to get in shape!

        • care package

          Me personally I’m in great shape. I’m saying room scale is a niche thing, a novelty that once people feel like they’ve been there and done that, I think asses will find their way home back into a chair. My bet is most will buy the Vive to experience that novelty, and then end up using it like they would the Rift. Not entirely fair to the Rift though, since it will play all the Vive games when Touch releases.

          • Clemency77

            are you just being loyal to oculus, or are you really that uninterested in the advent of big new technologies? If you’re going to be interested in VR, why not be optimistic about the boldest innovations? Every reaction so far to Vive’s room scale experience has been overwhelmingly positive. There’s literally no reason to be pessimistic about it unless you know something no one else in the industry knows.

          • care package

            Every reaction so far to Vive’s room scale demo’s have been overwhelmingly positive yes. For an optimist, your reply sure was negative.

          • dicknuts

            *dodges question*

          • care package

            just dumb ones.

          • dicknuts

            No such thing, your ignorance is showing :) Room scale has MANY applications beyond gaming and very well could shape the future of technology and the world we live in, the guy(or gal) was asking if you are uninterested in that potential technological advancement or if you’re just running on brand loyalty. Seems legit to me, and I think we got our answer :)

          • care package

            Yes, I understand room scale has many applications. Sky is the limit. Kind of hard to have brand loyalty when they aren’t even available yet, so ya, dumb question. I could have asked clemency77 the same question about loyalty. so what.

          • dicknuts

            Hahahahaha, let me just scroll down a little here…oh! What’s this? A post by care package….

            “Rift will do room scale when touch is released. What are you just being loyal to HTC?”

            Hard to have brand loyalty…that’s a good one! I needed a good laugh, thanks mate!

          • care package

            Actually that question was rhetorical, based off the same question Clemency77 asked me. Scroll up a little there.

          • DougP

            Re: “A post by care package….”
            I see that I”m not the only one.
            carey-p is a HUGE Rift-fanboy & apologist.
            The mental gynastics & cognitive dissonance must be painful.

          • Clemency77

            Yeah, you can ask me the same question, and I’d say that I am unequivocally a fan of what Valve and HTC have accomplished. They’ve earned me as a fan. I think it should be clear to anyone who’s paying attention (and is honest with themselves) that Vive has simply leapfrogged Oculus in terms of tech and ambition. It simply does everything the Rift does and much much more. And it’s been in the hands of thousands of people who attest to it’s greatness. Now maybe MAYBE there’s a slight chance that the Rift could turn out to be the better kit, or that the two are somehow on par, but certainly the most rational assumption based on the evidence at hand is that the Vive is the superior piece of technology with far more potential.

          • care package

            You can be a fan, without having someone try and insult you for it. I actually would agree with most of what you said, or at the very least I can easily see your point of view.
            In short the more and more I looked into the Vive and Rift, I merely see the Rift as a superior headset for seated experiences based off comfort alone. Lighter headset, smaller tether, and integrated headphones. Those who’ve tried both have attested to this. I am more impressed with Touch controls as well.
            The Vive of course is being more aimed at room scale, sure it can do seated as well as, if not better than the Rift just based off the lighthouse tech, but once again comfort is a problem (for me), and seated is where most of people’s time in VR will be spent.
            My problem with the Vive is room scale experiences are much more immersive and impressive sure, but short lived ones. I’m trying to picture how long I am going to want to ‘aim and shoot/pick this up and throw it/teleport to the next room size space’. Personally I think the novelty of it will wear off, despite how awesome it once was. I’ve got both on preorder, but that may change.

          • Dayv5d

            Vive is NOT like a rift+ . Rift is build for core gaming with the best tech and design available. Vive is build for room scale vr. Its like saying Hololens is better than rift, because it can do vr AND ar applications. xD

          • Dayv5d

            YES! Even more though: Room scale has MAINLY applications beyond gaming. Its a nice concept and a nice addition to the vr technology stack. But for gaming? not so much…

          • DougP

            Re: “are you just being loyal to oculus”
            carey-p is a huge Oculus-fanboy / apologist.

          • Dayv5d

            BUT those reactions are based on a VERY limited number of applications! The Problem is, that many people seem to think of the vive as an rift+. But thats just plain wrong. The rift is build for gaming, the vive is build for creating & experiences. Its a different thing and people might be disappointed if they try to do core gaming on the vive (like they did all those years).

          • user2

            but the obese usa isnt the only market for the vive and room-scale vr. in other parts of the world people still move ;)

          • care package

            I guess I just view people as generally lazy, even if they are in shape. Looking at the wii, we saw the same thing. It was a novelty that got old and people sat down again. I realize VR is worlds bigger than the wii. Well see. Really I plan to own all three (Vive, Rift and PSVR).

          • Alex

            Care package is fucking wrecking you guys. Reminds me of Milo Yiannopoulos, I might not agree with what he’s saying it, but he sure is better at delivering his opinion than everyone else.

          • Clemency77

            You’re kidding, right? He barely makes sense.

          • DougP

            Re: “He barely makes sense.”
            Agree completely. In another forum after I said that many of us have high quality headphones will prefer to use them, carey-p implied that the Rift’s phones would be better than $250 audiophile cans & that I only wanted to wear mine because “I was full of pride”.
            Seriously, carey-p is an unhinged Rift-apologist.

          • care package

            Here is the link
            http://www.roadtovr.com/gdc-2016-vr-what-to-expect-from-oculus-sony-and-htc-valve-virtual-reality/#comment-2575583349
            My challenge is find where I said Rift headphones would be better than $250 headphones, or where I said Dougy himself was full of pride. Don’t mind dougy, he’s a confused man.

          • DougP

            carey, don’t go lying again now…or constantly changing you story/stance.
            You said they build in ones might be better, but people won’t want to use them because of *pride*.
            Sheesh…yeah, right – people who wear headphones in the privacy of their home/room are being all “prideful” & showing them off….umm, to themselves?
            Face it – you’re full of BS.

            [ counting…1…2….3… reply w/your totally derailed comment, change the subject, whatever it is you do ]

          • brandon9271

            His opinion is that people are lazy and that they will get bored with room-scale VR like they did the Wii. Can we all agree on this? Ok, I tend to disagree with this stance. Yes, people are lazy for the most part, especially gamers. However, the reason folks got bored with the Wii, Kinect, PS Move and other motion games is because 99% of the games were shit or completely shallow. You can’t really compare room scale VR to some crappy Wii waggle game like Wii Sports Tennis.

          • care package

            I would never compare Wii games with VR experiences. They are worlds apart as far as experience. Nothing is immune to having it’s novelty wear thin, in fact the more exciting and intense something is, the faster our brains will adjust.
            My only point is I PREDICT asses will find their homes back in chairs and experience what I would consider more ‘gaming’ than ‘experiences’. Long term gaming, relaxing gaming. Amazing how offended people are by this.
            Room scale experiences are a niche of their own. Plenty of games are for seated. FPSs that require conveyance beyond teleporting, 3rd person platformers, racing (cockpit) games, etc. aren’t going anywhere any time soon.

          • brandon9271

            It’s not that people are offended but it is a bit annoying for people to make sweeping claims about the whole of gaming based on their own personal opinion. Tons of people are thrill about the Vive and room scale VR. It’s sort of a buzzkill to hear all the wet blankets say it’s a novelty and it’s going to be boring after a month.

          • care package

            aaah I see. They’re not offended, they’re just offended. Make sense. . My comments started with someone trying to inaccurately discredit the Rift. If someone is afraid of getting their bubble burst, there is probably some Vive only forums they can go to

          • Kyle Nau

            A big chunk of the Wii’s failure was because the majority of non-first party titles were basically crap shovelware. This first batch of titles (for all VR platforms) resemble a lot of those simplistic games. We are already seeing the term “VR experience” being used in a derogatory way to describe non-games – the 5 minutes of passively riding a digital roller-coaster titles or wandering through a poorly-rendered haunted house.

            Deep compelling gameplay needs to show up quickly because rock climbing and VR puzzles won’t sell a $600 dollar unit.

          • care package

            I think where we are going to find the deep compelling gameplay is still in AAA titles made for seated experiences, but also made to work with VR, such as Alien Isolation was.

          • Kyle Nau

            Yeah, I feel like the room scale stuff might be better suited to theme park attractions. Certainly not the small space around my computer station.

          • care package

            If one has the space great. For those who are going to literally move furniture every time, it might get a bit tedious. I have the room, but not in my office where the PC is, which is also where my 1440p gaming monitor is, so the PC isn’t going anywhere.

          • user2

            nah, i think youre right. but even if you sit down for 1 hour in vr, you still can stand up for 20 minutes and its worth it imho.

      • gabriel garcia

        For me the rift is not the full package nor the oculus. I want to move in vr too. The omni is a must for me. Some games don’t require it, but for the ones that do, it won’t be an amazing experience without it.

        • Orisi

          I agree in that If I were going to move in VR I would rather go down the omni route than the Roomscale route. I get the attraction and the potential but I worry about a lot of gimmicky games failing to take full advantage of it, and ultimately would rather have full movement or a seated experience instead of being limited by the amount of empty space I have to play in.

          • user2

            i agree. but until there are better and/or cheaper treadmills (and hmds) available it will be a niche not many will develop for.
            but then again roomscale / lighthouse is the system you want to have if you want to use a treadmill because of its 360 tracking.

    • Dayv5d

      One thing you REALLY learn using the rift pre is, that it is NOT build for Core-Gaming AT ALL. It is great quality experience! But roomscale adds almost nothing to the games most of us are waiting on. Think about it: What kind of full-size 3d 1st person game could take advantage of the moving space of YOUR living room? Chaperone works ok, but it does NOT magically remove the tiny borders of your gaming room. You walk 3 Steps. Thats it! Then u got to do the 180… And you pretty much need a second person for all those caples -.-. And the vive wands: Precision is great… BUT those are NOT gaming controlls. You want to shoot a gun with those? Surely not! But Tiltbrush is nice though…

  • Stu Whisson

    What would be interesting is a list that details which games are compatible with both headsets and which are only on a specific headset. As some of the Rift games are also coming out on Vive I believe.

    Also I have a question; I already have gaming PC – i7 2600 cpu, gtx 970, 16gb Ram. Wondering if that would be enough? I have already ordered a i5 6600K over clock and a new MB for the newer CPU. Would have my old CPU been enough or no? I can’t check the HTC vive system readiness software as I am in the US at present and my computer is at home in the UK. I put in a order for the HTC Vive the morning pre-sales were open.

    • Matt Drauch

      i7 2600 owner here. I have it overclocked (you need a z68 or z77 board) to 4.1ghz by changing the turbo boost settings. If you have the recommended graphics cards, the cpu at stock is enough to pass valve’s readiness tests. If you can overclock it a bit (no voltage change necessary) then your cpu will exceed the performance of the recommended i5 4590 CPU.

      • Stu Whisson

        Well I already have the i5 6600K and MB. I thought you could only overclock the 2600K – I think there was a K version. Would I be better off just using the i5 6600K and MB I have now or was that a waste? the MB I have the 2600 on is a H77 board. Just wondering if you guys think it’s worth just keeping what I have already on the PC, or using the i5 6600K and MB (it’s a basic itx H110 MB). I aim to upgrade later to a larger case and a bigger ATX overclockable board. Any help appreciated.

        • Matt Drauch

          I have a non-K 2600. Sandy Bridge chips allowed you to change the multiplier steppings of the turbo boost for 1,2,3 and 4 core situations. You can move it up 4 (or 5 depending on who you ask) steppings from stock, and it will work properly. If you have a K version, then better still! It will easily reach the performance levels needed. Otherwise the 6600K will also (obviously) be fast enough to do it. The point is, either one could work, given the right GPU.

    • Kodak

      I have the same exact specs and my computer does the SteamVR Performance Test in the “Ready” part of the result spectrum.
      To be more specific, my CPU is an i7 2600K, but otherwise I have an Asus GTX 970 Turbo and 16 GB RAM on an Asus Sabertooth Z77.
      I’m not worried and I think you shouldn’t be either. :)

      • Stu Whisson

        Thanks for the information and confirmation, very helpful.

  • 3i

    Jack me in, man.

  • Nodeblockhead

    Waiting for my Vive. From what I have read and seen the Vive is the better of the two. Perhaps it’s not only time will tell.

    • gabriel garcia

      It doesn’t matter which one you have, they are for different main uses. Oculus = sit down experience, Vive = moving experience. You can use both if you want.

      • Clemency77

        Actually, it’s “Oculus = sit down experience, Vive = moving experience and sit down experience.”

        • care package

          Oculus = long term gaming (better comfort as well)
          Vive = more immersive short term ‘experiences’
          Rift will do room scale when touch is released. What are you just being loyal to HTC?

          • shmare package

            Let me fix those equations for you:
            Oculus = long term gaming /purely subjective comment stricken/; more immersive short term ‘experiences’***
            Vive = more immersive short term ‘experiences'; long term gaming
            ***WHEN touch comes out.

            You know, since they can both do seated? You might wanna check yourself, your fanboy is showing all over while you accuse others of the same ;)

          • care package

            That was actually sarcasm because clemency77 asked me that first. Kind of hard to be a fanboy of something I don’t own, but it’s clear what you are a fan of ;)

          • shmare package

            Uhhhh…you might want to look up what “sarcasm” and “question” mean. I’m a fan of VR succeeding, and saying the Oculus is for long term gaming and the Vive is for short experiences is just plain wrong, try again. They’re both equally capable when Touch arrives, hence my equations being the same with the caveat there. Math is pretty hard, huh?

          • care package

            I’m not being clear enough. The sarcasm (really more of a rhetorical question) was the question ” What are you just being loyal to HTC?” since I was asked the same thing in regards to the Rift.
            I would agree with what you said “They’re both equally capable when Touch arrives”

          • Mucker2002

            Equally capable? All except the Rift tracking tech is inferior

          • DougP

            Don’t bother with carey.
            Huge Oculus-fanboy/apologist.
            We debated in another forum & the arguments kept changing.

            Warning:
            Don’t mention you have/own quality headsets you want to use instead of those built-in things on the Oculus (that on most people seem to play audio about 1/2″ away from their earlobes?) – or you’ll be accused of being “full of pride”.

          • Dayv5d

            Ever played a vr headset in everyday use? You do NOT want to use a additional pair of full sized headphones with it. I bought some BD DT770 (which i love) specifically for the DK2, and omg taking this on and off was just a mess. So forget full size Cans together with vr headsets, its a suprisingly bad idea! ^^

          • DougP

            Re: “Ever played a vr headset in everyday use? ”
            You’re supposed to wait for the answer before trying to answer for me.
            Answer – ummm..YES!
            I have owned & use multiple VR headsets for “everyday use” (Rift DK1, google cardboard, & GearVR).
            YES – I DO WANT to use an additional pair of full sized headphones.

            Ok…I answered your question.

            Personally, I don’t care what you bought & possible problems with coordination you have trying to put headphones on. Good friends of ours, very young children have no problem picking up the headphones & putting them on. I hadn’t expected adults with 2x hands to have that problem. But…to each his own.
            However, don’t tell me what I want…nor assume I don’t own & use VR heads regularly.

          • blastedcrumpets

            Your inaccurate description of the vive shows your bias which unfortunately reduces the power of your argument.
            I prefer the Vive. But I think you have a point re: extended room-scale play sessions. I already play some games standing up with motion controls, but I often prefer to game sitting down. For instance when tired after a hard day and a long commute. Sore feet after an active day out? I imagine it could be an issue sometimes for me (I’m normal weight, decent fitness), but moreso for others. We’re all VR enthusiasts in here and we don’t always look at things from the perspectives of our varied populations. Obese and infirm people may have issues but others also. We’re entering uncharted territory somewhat. Gaming is going to evolve through room scale. Moving around my play space is going to be different to just waving my arms around with a Wii or Move (or Touch). It’s going to be very different to experiencing it all just sitting in a chair.
            To be clear, room scale is what has me most excited. I have a Vive pre-ordered. I have a space in my living room that is about 8m x 8m and I intend to use it for extended play – I’m hoping the magnificence of future room scale content will make me forget whether my feet are sore.

          • care package

            I was generalizing. Don’t get me wrong. I’ve been drooling over the Vive demo’s for a long while now.

        • Alex

          Yep. A Vive dev had a great way of saying this. “Thinking Vive can’t do seated VR is like thinking color TVs can’t do black and white”

          • Torben Bojer Christensen

            With the software currently available i suspect that 90% of the usage the first year will be sit down experience

            Both are great products in my book. But what settled the choice for me was towards Vive (besides the room-scale), was also the reports that the Vive had the same 110 degree horisontal viewing angle together with a higher vertical FOV/higher aspect ratio.

          • Torben Bojer Christensen
        • gabriel garcia

          thats true.

        • gabriel garcia

          thats true.

      • Cymen

        No, the Vive can do seated experiences. The Oculus can’t do roomscale because it doesn’t support 360° of tracking.

        • Surely all it would need is another camera at the rear of the room, maybe a pad of sensors on the back of your head? I don’t think it’ll be long before Oculus is selling upgrades.

          • There are already sensors on the back of the Rift. It supports 360 seated experiences out of the box, and 360 room scale with purchase of the Touch controllers which come with an extra camera.

          • george mckenzie

            nope nope nope. In a month or two you’re going to feel really stupid for believing that. the oculus tracking solution is complete shit, and it most definitely is not capable of 360 room scale

          • “The ‘Constellation’ tracking works flawlessly, and feels even better at 90Hz compared to the 75Hz of the Rift DK2. The consumer Rift now also features tracking points on the back of the headset which allows for 360 degree tracking which worked seamlessly for me throughout my testing, even when explicitly attempting to foil the sensor by having my head turned 90 degrees to it where the tracking system should be most prone to failure.”

            -Ben Lang (Road To VR)

            “The Touch controllers work very well… felt and performed like final products, and worked flawlessly in tandem with the Rift.”

            -Will Greenwald (PCmag)

            These are just two of many examples in the press, one from this very website, which strongly correlate the idea that the Rift will be more than capable of accomplishing a convincing room-scale experience. Nothing more than good tracking of the headset and controllers is needed to achieve this feat. I’m sorry sir, you’ll need to do more than simply proclaiming your personal convictions with vigor to persuade me of this.

        • Dayv5d

          It DOES support full 360 tracking.

  • Tj Davids

    I’m extremely excited but also very frustrated with the complete late of pictures or videos from this event.
    How can 2 incredible devices be coming out in 2 to 3 weeks and have so little depth to actually show for it?

    • Clemency77

      Dude, there is so much coverage and videos of the vive in action if you’re willing to do a google search. There’s not much left to find about until it’s in your hands. Psyched!

      • brandon9271

        and he worries about this AFTER he preordered.. *smh*

        • Tj Davids

          I’m not worried. Never said I was, stop shaking your head long enough to read what i wrote brandon.

          • care package

            I was disappointed with the coverage as well. The only thing new really was PSVR pricing and release date.

      • Tj Davids

        There is little to no real videos or images from “this event” like i said. I am commenting on the lack of coverage of “this event” especially pertaining to the VIVE. I want to see some actual new footage from an event that is supposedly all about VR

    • AugustaResident88

      I think you have a valid point but there is also a reason for it. Valve has been in the gaming business a long time and knows how to market games. I think they realized early on that the photos and videos do not do these demos justice and may actually be detrimental when they become the focus of an article. The “you’ve gotta try this” reviews by those who have tried them are more powerful and have been successful at building the excitement they are looking for.

  • Tj Davids

    I pre-ordered the VIVE, but if this ONE “game” announcement and a lousy picture of the Valve logo and stock HMD pic are all they have to show for the GDC i have no idea why all these VIVE people are so happy. This thing comes out in less than a month and almost cost a grand after taxes and shipping.

    • Alex

      A grand? No, it’s a solid $170 away from that. Don’t need to overestimate just for hyperbole’s sake.

      • Tj Davids

        Mine was 890 after taxes and shipping. Not much of an overestimation. When i spend 900 dollars i generally feel like i spent almost a 1000. Why even reply on a technicality?

  • Jack Liddon

    Getting tired of the pissy attitude so many people have on these comments. Grow up, already. What’s the point of jumping down someone’s throat for being enthusiastic about one gadget or the other? It’s no skin off your ass.