5 Minutes of Blistering ‘Raw Data’ Gameplay, Steam Early Access July 14th


Survios, the developers behind the multiplayer action game Raw Data, have released a of new gameplay from their upcoming HTC Vive powered hack and slacking, dual-wielding, slow-mo VR bullet-fest – here is in all its glory.

Survios, the development team we first encountered when trying out their version of free-romaing VR, Project Holodeck, 2 years before room-scale became ‘a thing’ with Valve and HTC’s Vive launch in early 2015. Pioneers of motion controls in virtual reality, the team was clearly taken with the idea of VR gunplay, with their hugely ambitious Zombies on the Holodeck wearing its love for virtual weaponry on its sleeve.

Some of that lineage is evident in their latest offering for HTC Vive, the culmination of Survios’ years of experience building virtual reality action games which takes the best action tropes – guns, dual-wielding guns, slow motion, more guns, and swords – and throws them all together in wave-based first person two-player sci-fi shooter Raw Data.

Raw Data - Screenshot - Dual Wield

In this new compilation of gameplay snippets (see video embedded at the top of this page), you can get a feel for Raw Data’s ludicrously kinetic pace and over the top mechanics with a peek at power-ups, sword deflections, rapid locomotion and, of course, a healthy dose of bullet-time too. Here’s a breakdown of features coming to the title’s Early Access debut via Steam on July 14th.

Raw Data – Steam Early Access

  • Active VR Gameplay: Utilize your body to pump shotguns, draw and fire explosive arrows, dual wield, hurl grenades, slash a katana, deflect projectiles, or even use your fists in close-quarters combat.
  • Immersive Action: Holster up and pull weapons off your body with physical loadout and check your stats on the in-game forearm display.
  • Adaptable Enemies: Get up close and personal with adaptable android enemies, including ninja stealthers, heavy armor units and flying drones.
  • Deployable Defenses: Hack into your munitions database to access weapon upgrades and deployable defense systems to amplify your shootout strategy.
  • Bullettime in VR: Dodge and deflect incoming projectiles in mind-bending slow motion.
  • Co-op Multiplayer: Team up with local co-op multiplayer—you’ll be grateful for the extra cover. And, because it’s important to us, we’re actively working toward online networked multiplayer.
'Escape Simulator' is Bringing 8-player Co-op Escape Rooms to VR Next Month in Free Update

And if that weren’t enough, here’s a pile of shiny new screenshots for you to drool over while you wait.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • steve

    need video. unless this is a futuristic version of myst

    • You mean the video embedded at the top of the page?

    • Raphael

      Your words make perfect sense… in a random gibberish sort of way…

  • R00t

    Can this game be played single or multi player?

    • Steve Biegun


  • youareme7

    looks pretty cool, might have to check it out if the price is right; my fav game is still space pirate trainer and this seems to have a similar but much expanded feel to me

  • DiGiCT Ltd

    1st part seems just fine, second part (map) with those teleport stuff makes me feel uncomfortable.
    Still needs a lot to be done though, might be ok game, just the telporting in FPS i cant handle very well personally.

    • RavnosCC

      I had the opposite response. The teleporting stuff looked amazing, and the first part was an “ease in, boring” part. heheh

  • RavnosCC

    Local Multiplayer, as in… they gotta come over to my house, set up their Vive, lighthouses, computers, all in a different room, on the same network as me? I’m confused…

  • Jean Thompson

    I cannot wait to play this. Looks awesome!!! We need more games like this for VIVE!!!!