Revealed alongside the international price and launch of the much awaited Sony PlayStationVR–slated for October 2016 at $399–CEO of Sony Computer Entertainment Andrew House announced a ‘cinematic mode’ for PSVR.

“With the headset on, users can also go into ‘cinematic mode’ to see the entire 16:9 PS4 menu and play all of their PS4 games,” said House.

House added that three different levels of zoom will be available. Although we can’t mince so few words, the term ‘zoom’ may imply that the screen isn’t be represented in a virtual rendered environment like the Gear VR’s Oculus Cinema, which gives you the choice of several spaces like a small screen home cinema furnished with a couch and various big screen theaters to view your local content.

Cinematic Mode may perhaps be viewed as window dressing for hardcore virtual reality enthusiasts, but the feature could be a crucial way to entice standard hardcore gamers, with a sizeable library of traditional games, into opting for a PSVR.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.