“This talk will provide a detailed explanation of several mechanisms by which graphics engine developers can dramatically reduce both actual and perceived latency and “stuttering” in graphics and virtual reality applications running on modern GPUs such as those powered by the AMD Graphics Core Next (GCN) architecture. Real world examples of optimized AAA content will be discussed and explained, complete with before and after performance metrics.”
- Layla Mah – Lead Architect of Virtual Reality and Advanced Rendering, AMD
Ben Lang and Scott Hayden are Live Blogging this event which starts at 3:30pm PST. Updates should appear automatically below, no need to refresh.