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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Reviews
Hardware
Games & Software
Kent Bye
408 POSTS
0 COMMENTS
The Four Different Types of Stories in VR
Kent Bye
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Feb 4, 2016
0
The Language of Cinematic VR with Google’s Jessica Brillhart
Kent Bye
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Feb 2, 2016
4
Storytelling in VR and the Tradeoffs of Empathy & Interactivity
Kent Bye
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Feb 2, 2016
0
Excitement and Enthusiasm for VR at Sundance’s New Frontier Program
Kent Bye
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Jan 31, 2016
0
Samsung is Fostering VR Storytelling at Sundance
Kent Bye
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Jan 29, 2016
0
Explore the Psychological Impacts of Solitary Confinement in ‘6×9’
Kent Bye
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Jan 28, 2016
2
Rose Troche on the Vulnerability of a 1st-Person Perspective
Kent Bye
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Jan 26, 2016
7
Travel Inside Reggie Watts’ Imagination with ‘Waves’
Kent Bye
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Jan 25, 2016
3
Beyond Room-Scale: Exploring Infinite Worlds with THE VOID
Kent Bye
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Jan 22, 2016
5
AltspaceVR’s Eric Romo on the Early Challenges of Social VR
Kent Bye
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Jan 21, 2016
2
Behind the Scenes of Crytek’s VR Projects
Kent Bye
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Jan 20, 2016
4
GoPro’s Odyssey Camera, Google Jump and History of 360-Degree Video
Kent Bye
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Jan 18, 2016
4
UnTethered eSports VR with Atomic VR
Kent Bye
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Jan 18, 2016
7
Room-scale to Warehouse-scale: Full-Motion VR Gaming with VRCade
Kent Bye
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Jan 16, 2016
2
Using Your Body as an Input Controller with OBE Immersive
Kent Bye
-
Jan 15, 2016
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