Kent Bye

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Sound Self developer Robin Arnott is starting a publishing label named Orpheus Technodelics to curate and distribute consciousness-hacking VR experiences. 'Technodelics', according to Arnott, are digital psychedelics that provide peak experiences aimed at opening someone's mind to commit to...
How do we reckon the past, present, and the future, and what types of possibilities open up when you start to tell stories from the perspective of seven generations from now, or about 150 years into the future? LISTEN TO...
Google's mission statement is to "organize the world's information and make it universally accessible and useful," and so it's a natural fit that they'd be a leader in creating educational experiences for AR & VR. Google Expeditions continues to...
The Oculus Go was released on Tuesday, May 1st at the Facebook F8 developer conference, and it is a self-contained, 3-DoF mobile VR headset priced at $200 that is optimized for media consumption and social VR interactions. Facebook showed...
One of the things that inspires me to do the Voices of VR podcast is being able to talk with hundreds of people listening for the underlying patterns of experiential design. VR & AR are reflections of the human...
Today is the five-year anniversary for Silicon Valley Virtual Reality meetup, and founder Karl Krantz is announcing a couple of new initiatives as SVVR reorganizes itself as a public-benefit corporation. They're going to be formally announcing their MULTIVERSE initiative...
Beat Saber is a rhythm game that plays like an embodied puzzle game which creates a visceral connection to 10 custom music tracks. It's similar to Soundboxing and Audio Shield, but you use extended lightsabers rather than your fists,...
Matt Miesnieks is creating an AR cloud with 6D.AI, which aims to "synchronize 3D computer vision data across devices, time and space" in order to enable "persistent content, occlusion, and real-time shared experiences." Miesnieks has founded a number of...
John Root co-founded VRLA with Cosmo Scharf in 2014, and it has organically grown into a thriving VR event with over 10,000 attendees at the Los Angeles Convention Center. VRLA is a non-profit where funding from sponsors helps...
Keiichi Matsuda went from being a dystopian filmmaker to becoming the Vice President of Design at hand-tracking company Leap Motion. Matsuda is probably the most famous for his HYPER-REALITY dystopian film that imagined a commodified & gamified AR future...
Oculus will be releasing a new Privacy Policy and Terms of Service tomorrow that will go into effect on May 20th, just five days before the EU's General Data Protection Regulation (GDPR) privacy law enforcement deadline of May 25th....
I visited Mozilla's offices last October to chat with A-Frame co-creator & co-maintainer Diego Marcos about the current state of WebVR. Marcos has since left Mozilla in order to work on the Supermedium WebVR browser, which creates a desktop...
The future of VR storytelling will be immersive and interactive. Yelena Rachitsky is an executive producer of experiences at Oculus, and she's been inspired by how interactive narratives have allowed her to feel like a participant who is more...
Ready Player One was released on March 29th, and the current VR experience that comes the closest to realizing the vision of the OASIS depicted in the movie is the social VR experience of VRChat. By 2045, I predict...
What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst...
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