Kent Bye

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There are a number of different 3D audio plug-ins available for game engines like Unity, but there have not been any solutions for mixing 3D audio for cinematic VR productions. Two Big Ears just released the 3DCeption Spatial Workstation,...
Aashna Mago talks about the first Women in VR event in San Francisco that she helped organize on September 20th, 2015. There were over 200 people who attended the event that featured 13 women luminaries who are working in virtual reality,...
Gunter S. Thompson has been hosting talk shows in virtual reality since April of 2014, and been participating in many of the early social VR experiences ranging from Minecrift, VRChat, and Riftmax Theater. He talks about some of the...
Geoff Skow is a co-founder of Fish Bowl VR, which has over 200 early adopter, VR enthusiasts available to do user testing for VR experiences. VR developers can get a monthly subscription to get on-demand, user testing with let's...
The Oculus Touch Toybox demo was shown to the most number of people in one day at Oculus Connect 2 on September 23rd. This was the first time that a lot of developers were able to get their hands...
For the past three years, Will Smith and Norman Chan have been playing the latest virtual reality demos and tracking the evolution of VR with their Tested.com reviews. Will was able to see Oculus' Toybox demo at E3 this year,...
Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...
Alex Tenyotkin is a senior design lead at Hulu, and he talks about how virtual reality went from being a passion project to being announced as part of the keynote at Oculus Connect 2. Alex talks about some of...
Jon Brouchoud is an architect at Arch Virtual who has been putting architectural projects within Unity since before the Oculus Rift came out. He's been using virtual reality for architectural clients for over a year now, and says that...
Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and...
Arthur van Hoff is the CTO of Jaunt, and I had a chance to catch up with him at Oculus Connect 2 to go over some of the most important specifications for their Jaunt 'ONE' 360-degree camera, formerly known...
Nicole Lazzaro is the founder and president of XEODesign, Inc., and she has twenty years expertise in Player Experience Design for mass-market entertainment products. She's recently started developing a VR game called Follow the White Rabbit and consulting on...
Nicolas Férey was presenting a number of papers at the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR. Nicolas was presenting different navigational paradigms for molecular biology tasks that were designed with the...
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a number of other...
At the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche...
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