Breakout VR Hit ‘Beat Saber’ Confirmed as Oculus Quest Launch Title

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Beat Games is getting ready to take their massively successful block-slashing rhythm game to new heights, as Oculus today announced that Beat Saber (2018) is coming to Oculus Quest at launch.

According to an Oculus blog post, the Quest version of the game will deliver the entire Beat Saber experience, including all of the songs currently available on Rift, Vive, and PSVR, as well as “maybe more to come,” an Oculus spokesperson tells us.

The game originally launched into Early Access on Steam (Rift, Vive, Windows VR) and the Oculus Store (Rift) in May 2018. A few months later, the game then made its way to PSVR, quickly landing a decisive hit on the platform by becoming PSVR’s second most-downloaded VR game for the entire year; it was live on the PlayStation Store for only six weeks before vaulting past every PSVR game except the perennial favorite Job Simulator (2016), which came in at number one.

Beat Saber most recently celebrated an important milestone too, namely the revelation that the game has sold over one million copies, generating between $20 – $30 million in gross revenue across all platforms.

Image courtesy Oculus

Outside of Beat Saber, Quest launch titles already confirmed thus far include Robo Recall, Moss, The Climb, and Dead & Buried (Superhot VR is also very likely). At Quest’s Oculus Connect unveiling last year, Mark Zuckerberg also said there will be some 50 launch titles planned for the Oculus Quest launch.

At the time of this writing we still don’t know when the company’s $400 6DOF standalone headset is due to hit consumer doorsteps, although Oculus hasn’t changed their Spring 2019 launch window expectation, putting launch hypothetically anywhere between March 20th and June 21st. Whatever the case may be, Oculus has started a ‘Quest Countdown’, so we’re bound to learn more at GDC this week.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • 3872Orcs

    Well I think we can pretty much confirm now Quest will be a big hit. Beat saber has been an incredibly success at all parties I’ve held and at holidays with my family. Everybody just seem to love this game.

    • MosBen

      Yep, it’s just about the perfect game for passing between people. I wish that there were more VR games that have nice, discrete chunks of gameplay to facilitate party use.

      Also, now that I’m thinking of it, it’s probably not going to be an option, but it’d be nice if there was some way to do screen mirroring with the Quest. Being able to see what people are doing in VR goes a long way to making it more interesting for groups.

      • Blaexe

        You can already do this with the Go. If you scroll down, there’s also a picture showing it with Quest:
        https://www.oculus.com/quest/

        • MosBen

          Thanks, buddy! I wonder if they just include a dongle that receives a wireless video steam from the headset. If I remember correctly, the Quest has a 2.4Ghz radio, but not a 5Ghz one, though I have no idea of the lower powered radio would have problems with that kind of streaming.

          • Blaexe

            The Quest does have 5GHz support (just like Go)

          • MosBen

            Jeezy Peets, I was all kinds of wrong on that one.

          • Firestorm185

            Its ok Mos, means that more people can see the facts here either way ^^

    • The Mogget

      My 6-year old loves it, my mom loves it, and I love it. The only other thing that spans that wide of a demographic is crayola crayons.

      Mariokart was the old standard-bearer, but it has been knocked off.

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  • Wow, what a fantastic little trailer! I don’t know how common the sentiment is, but personally, I’ve definitely wanted to incorporate spins into my Beat Saber technique, but never felt safe doing so in Rift.
    Really excited to give Beat Saber a spin on Quest and see how it compares.

    • RavnosCC

      Obligatory Vive Wireless user stating he’s been doing this for months or more statement. :)

      • The Mogget

        Yes, but how well does the gaming rig fit in the trunk? Can you do spin moves at the city park? I would like to see the extension cord wrangling. :P

      • The jealously is real my friend :)
        I’m a big believer in wireless.

  • Xron

    Glad to hear it, now give us a chance to buy quest :D

  • HybridEnergy

    Sweet! games I already have! woohoo!

  • Adrian Meredith

    Looks great, but I’m really concerned at the level fidelity the quest can achieve. If you pause the video it looks really awful with massive jaggies, very simple geometry and shaders. I hope this isn’t a sign of things to come

    • The Mogget

      A sign of the video output on the Quest to other recording devices or a sign of the visual quality on the Quest?

      For the on-the-Quest visual quality I would look at real reviewers of pre-production units, who all say that while it isn’t as good as the Rift, the difference is smaller than they expected.

      I don’t care about shaders. My top concerns with a videogame device is
      1. Gameplay
      2. Gameplay
      3. Gameplay
      4. Ease of Use
      5. Gameplay
      6. Scantily-clad female avatars