Blaston is going free-to-play starting today, a revelation dropped during Resolution Games’ first-ever Nintendo Direct-style showcase. If you’ve already bought the game, the studio says it’s throwing a $50+ value in skins and in-game currency, ostensibly to smooth things over.

The popular 1v1 dueling game is now available for free on the Quest Store and SteamVR, bringing along with it additions and upgrades such as new weapon attachments and skins, a revamped in-game store, improved Passthrough on Quest 2, and all-new full-color Passthrough on Meta Quest Pro.

If you bought the game before today, December 15th, the studio is throwing in what it’s calling a ‘Golden Gratitude Pack’, which it values at $50+ in in-game items.

The pack is said to include the Golden Gratitude Clamos and Golden Gratitude Viper skins, which you can’t get if you haven’t purchased the game prior to today. It’s also giving prior customers 1,160 Blasts, its in-game currency for cosmetic items such as character skins, tool skins, banners, arenas, and podiums.

Image courtesy Resolution Games

The decision to go free-to-play comes as somewhat of a shock, as the studio raised the price of Blaston from $10 to $20 back in January. Resolution seems to be pumping out more titles than ever though, as we’ve gotten to go hands-on with many of the games and updates announced today, and today’s update puts it more in line with Ultimechs in how the company plans to transition the award-winning dueling shooter into a software as a service (SaaS) model.

Blaston is also headed to both Pico Neo3 Link and Pico 4 sometime in 2023. You can find it for free today on Quest and SteamVR.

SEE ALSO
Sony Plans PC Compatibility for PSVR 2 Later This Year, Acknowledging a Weak Game Library

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Interesting. It means we have enought people in VR to make this business model viable….