Oculus Engineer Director Anuj Gosalia takes to the stage at Connect today to help developers to understand the ins and outs of developing for the Oculus Rift with the company’s PC SDK. We’ll be liveblogging the event starting at 2:30PM PT (find your timezone here).

The Rift is Oculus’ most immersive platform. This talk will help you understand how to get the most out of the Oculus PC SDK. You’ll learn about the design of the API, how the software stack works, and how to design apps that show the true capabilities of the Rift and Touch.

Duration: 60 min

See Also: Oculus PC SDK 0.7 is a Major Overhaul, New Direct Driver Mode Made with NVIDIA & AMD

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • crim3

    “Optimize for hitting frame rate over visual oomph”. That’s the single most important sentence when talking about VR software development. I hope developers take note!