‘Bulletstorm VR’ Gets Brief Delay, Pushing Launch to Early 2024

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Bulletstorm, the co-op shooter first launched on flatscreen in 2011, was slated to come to VR for the first time in December. Now the studios say it’s launching a few weeks later than originally planned, pushing release into January.

Update (November 20th, 2023)Bulletstorm was set to arrive on PSVR 2, Meta Quest, and PCVR headsets on December 14th, however developers People Can Fly and Incuvo announced via X (formerly Twitter) that the VR game is experiencing a brief delay that will push it to January 18th, 2024.

“We know that Bulletstorm fans are eager to put on their VR headsets and kick ass in virtual reality,” the studios say. “We aim to use this extra time to continue improving the experience to ensure that Bulletstorm VR lives up to the high standards you’ve come to expect from the well-known AAA FPS franchise and People Can Fly as a developer of high-quality AAA games.

The original article announcing Bulletstorm VR follows below:

Original Article (June 1st, 2023): The game is currently under development by Incuvo, known for Green Hell VR, and the game’s original developers People Can Fly.

If you haven’t played the original, or the remastered version Bulletstorm: Full Clip Edition (2017) on flatscreen, Bulletstorm sets itself apart from other shooters by emphasizing skill points, which you earn by creatively dispatching the enemy.

Here’s how Incuvo describes the VR version:

Back in 2011, Bulletstorm introduced the world to the “Skillshot.” Kick an enemy into a cactus? Skillshot. Crush one under a hot dog cart? Skillshot. Grab one with your Energy Leash and fling ‘em into a burner? Definitely a skill shot. Today, People Can Fly and Incuvo (developer of Green Hell VR) announced they’re bringing Bulletstorm to the Meta Quest Store. Skillshots new and old, as well as the action-packed story—all of it recreated from the ground up to take advantage of VR.

Today’s announcement of the co-op shooter also arrived with a gameplay trailer, showing off the game’s skill-based carnage, fast-paced locomotion, and massive monsters.

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It’s not clear when we’ll see Bulletstorm on Quest 2, or what other platforms it might arrive on in the future (SEE UPDATE). In the meantime, take a look at the trailer below:

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Sean Lumly

    The hybrids are coming! Bulletstorm and Samba De Amigo (which I suspect is a hybrid) were announced at Connect. The Bulletstorm announcment in particular has been well received by fans, with more than a few noting that they would like to see more releases like it.

    2023 has seen a tremendous number of hybrid games, which means that there may be a shift in the industry, and VR is about to experience a deluge of quality software, old and new.

    • Dragon Marble

      For me, hybrids have to be new games. If it’s an old game, I just call it a port — which is fine; we need more of those too.

      As far as I know, other than racing sims, so far only one company is making hybrids: CAPCOM.

      • Sean Lumly

        I’m not sure why a redefinition would be necessary. I understand your perspective, but I call games hybrids because it simple: it conveys flatscreen + VR without additional context needed (eg. release date).

        • Dragon Marble

          Well, it is important because they represent different business models. True hybrids (such as RE8) targets both flat and VR markets, while games like Bulletstorm VR are not relevant for people without headsets. VR gamers are hyped about hybrids because they figure this is how they get AAA games: by making flat gamers help pay for them.

          • Sean Lumly

            Again, I’m not disagreeing. You make a critical and astute point. I can empathize: for example, the term “open” is increasingly being used to described closed systems due to some semblance of freedom — and it gets under my skin.

            I have noticed that the definitions of common terms tend to settle in the realm of easily explainable (ie. relatively few cases). To that end, I think labeling a hybrid is appropriate even lacking the nuance of a particular business model. But regardless of what I want, the public will ultimately decide what the term implies. That we’re having this discussion is perhaps a good sign!

          • Chris Meeks

            They’re hybrids.

          • Dragon Marble

            A VR port of a flat game is not a hybrid game. Bulletstorm and Bulletstorm VR are two separate games existing in different times.

            Another example: RE4 on Quest is not a hybrid; RE4 on PS5 is. If still not clear, just ask your flat gamer friends. If it’s game they don’t give a sh!t, it’s not a hybrid game.

  • Ookami

    There’s literally a Bulletstorm VR steam page, surely a simple google search isn’t too much work for a journalist.

  • Keith Valdez

    Y’all say “It’s not clear when we’ll see Bulletstorm on Quest 2, or what other platforms it might arrive on in the future. In the meantime, take a look at the trailer below” but in that trailer it says AVAILABLE FOR QUEST 2 AND QUEST PRO PLATFORMS. :) So… um… I think it might be clear. :)