CCP Games’ Sigurður Gunnarsson Shares EVE: Valkyrie’s Origin Story


Sigurður G. Gunnarsson is a member of the VR’s new-wave ‘old guard’. As one of the original initiators of what was originally known as EVE-VR, the 20% project started by CCP VR enthusiasts, he’s watched EVE: Valkyrie and VR’s resurgence flourish. Ben Lang caught up with him at this year’s Fanfest in Reykjavik to find out more about how EVE: Valkyrie began.

EVE: Valkyrie started, somewhat serendipitously, as an introduction based on an overheard conversation in CCP’s cantina back in 2012. Gunnarsson, whose interest in virtual reality had been piqued by John Carmack’s impromptu appearance at E3 2012 with a gaffer-taped prototype really took hold soon after, when Oculus’ Kickstarter promised the DK1 to prospective backers.

Subsequently, the programmer who had started life at CCP in 2009 as a web developer, started scouting for people sharing his passion for VR. “…I started to look around for people to join me, [to do] just anything, like a hobby project.” The person in the cantina was Rob Clarke, Programmer at CCP and fellow virtual reality enthusiast. Together, and with other interested CCP employees, they came up with the idea of a dog-fighting game set in the EVE universe. EVE-VR, as it was then known, was born.

See Also: Hands-on: Eve Valkyrie’s Latest Build from Fanfest 2015, Played on Crescent Bay

Gunnarsson shares his recollections of EVE: Valkyrie’s origins, his tips for other enthusiasts wanting to kickstart a project and VR titles that have impressed him in this interview, conducted at this year’s EVE Fanfest event in Iceland.

Disclosure: CCP Games covered travel and lodging expenses for one Road to VR writer to attend Fanfest 2015.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.