At Oculus’ special press event today, CEO Brendan Iribe announced that the consumer edition of the Oculus Rift VR Headset will ship with an Xbox One controller as standard.

It seems Oculus and Microsoft have gotten quite close over the last few months. Not only will the Oculus Rift be supported natively in the software giant’s forthcoming Windows 10 operating system, Iribe also announced that the Oculus Rift consumer edition will ship with a wireless Xbox One gamepad as standard.

Iribe said that it was important for developers to have a standard target to shoot for when building games and this move would ensure every Oculus Rift owner would have a standard input device right out of the box.

It’s a sensible move on Oculus’ part and as part of their wider partnership with the MS, it makes a lot of sense. Thankfully the input news didn’t stop at that, with Oculus Touch (codename Half Moon) debuting later in the event.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • crim3

    What does exactly mean “native support” when applied to an OS? That you don’t need to install the drivers? Or that they are building a completely new user enviroment for VR?

  • Don Gateley

    Will using this controller or utilizing the integrated Windows 10 support either one require the purchase of an Xbox?