Here’s What ‘Cyberpunk 2077’ Looks Like in VR, SteamVR Mod Now Available


Cyberpunk 2077 doesn’t officially support VR headsets, but leave it to prolific VR modder Luke Ross to get under the hood and beat CD Projekt Red to the punch—one they haven’t exactly prioritized given the litany of bugs the studio has needed to fix since launch. Now with the mod in the wild, we’ve gotten a better look at what to expect, courtesy of VR YouTubers Cas & Chary.

Luke Ross has released the long-awaited Cyberpunk 2077 mod. You can nab it now by becoming a member of their REAL VR Patreon.

If you’re wondering what to expect, Cas from YouTube channel Cas & Chary has taken a deep dive into the VR mod. Cas says that most things are very well done, considering it’s more on the ‘port’ side of things and less a native VR adaptation. It requires the user to play via a gamepad, and includes much of the camera-shifting first-person things you expect from a game not designed for VR. Still, Cas says the vistas are incredible and “way better than expected” in terms of performance.

If you’ve never installed a REAL VR mod from Ross, Cas includes a handy install guide at the end of her final impressions.

The original article follows below:

Just in time for the Cyberpunk 2077 sale on Steam, VR modder Luke Ross showed off a five-minute teaser of what’s to come, something the modder says is coming “very soon now.”

“I still want to polish a few rough spots here and there, and some missions need more testing, but as you can see from the video we’re getting R.E.A.L. close (ahem),” Ross writes in a Patreon update. “No matter how things turn out, at this point I’m going to release by the end of next week. I hope that everything will work correctly by then, but even if it doesn’t, most of the game will be playable in VR.”

As you’d expect, running Cyberpunk 2077 in VR will require a hefty PC. The video, linked below this update, was shot using a Core i9-9900K and RTX 3090, playing at native 2700×2700 resolution, and recording to SSD on the same PC at 2160p 60 fps. Whilst not recording, Ross was able to maintain 80-90 fps.

Unfortunately it appears motion controller support isn’t available (yet?), as shooting follows your gaze and arms are still the same canned animation from the flatscreen game. You can read more about what to expect from the Cyberpunk 2077 mod here.

The original article detailing the inclusion of motion controller support follows below:

Original Article (December 9th, 2021): As first reported by PC Gamer, the mind behind R.E.A.L. VR mod for a host of flatscreen games including Grand Theft Auto V, Red Dead Redemption 2, and Mafia II is vowing to tackle the open-world RPG Cyberpunk 2077.

In a chat with PC Gamer, Ross confirmed that Cyberpunk 2077 was at the top of the list of flatscreen games to scaffold around his R.E.A.L. VR injection framework, saying that if all goes according to plan, Cyberpunk 2077 owners on PC should be able to take their first virtual braindance sometime in January 2022.

“One major bonus about CP2077 is that it’s already played in first person,” Ross tells PC Gamer, “which is very good for VR immersiveness, unlike for example the Mafia Trilogy where I had to implement my own ‘fake-first-person’ camera.”

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Ross says the VR modding framework is now approaching “some level of maturity,” which he estimates will allow him to release VR mod support for around one flatscreen game per month, provided there aren’t any overly challenging problems to address.

And with Cyberpunk 2077’s storied history of bugs and game-breaking glitches, many of which have since been patched after the game’s release one year ago, Ross has his work cut out for him in making sure everything is stable.

That’s not the only thing in the works though; Ross revealed he’s already looking to release another VR mod for a still unnamed title. He says the game is “DX12-based, open-world, and will look epic in VR, especially the vistas and the battles with […].”

If you’re looking to follow Luke Ross, you can check out updates posted to his Patreon page and Twitter.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • From There

    It is better to focus on improving the RDR2 VR mod.

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    • sfmike

      I totally agree.

      • Hivemind9000

        I totally disagree :)

        • Ragbone

          I agree to disagree to agree.

          • Totius

            I will agree if someone would agree to disagree

          • Frozenbizkit

            agree to disagree.. But really I agree Ross mods are kind of half baked and don’t really go further than getting them working in VR.

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          • Leather Jacket Todd ✓ᵛᵉʳᶦᶠᶦᵉᵈ

            Tbh It’s nice… to run at 5 fps in the badlands

          • Max-Dmg

            I have a friend who runs at 5 fps in real life.

    • geronimo

      I’d rather have whoever is making the Resident Evil VR mods working on it.

  • Andrew Jakobs

    Horizon zero dawn?
    Looking forward to playing Cyberpunk in VR.

    • Tailgun

      Although I would love to have a VR HZD, I played it to Platinum on console and can’t imagine how much motion sickness you could get with all the tumbling and running in circles your character does in that game.

  • I love the work that the modding community is doing to take famous games toVR

    • Ad

      It’s not the modding community, this is one guy. And there’s like 20 other people total who make these things. A lot more people should be involved and helping. I wish Vorpx had become a huge open source project that could add in motion controls to games, it’s possible but too much for one person to do most of the time.

      • 360

        I assume they were speaking broadly. There are many who have brought us great VR experiences from their work on mods. Risk of Rain 2, Resident evil series, Mechwarrior 5, Outerwilds, and so on. It’s also good that there options in people’s approaches. Many doing the deep conversions (with hand tracking in some cases) like the ones I mentioned, Luke with alternate eye rendering where it may not otherwise be possible, Ralf with Vorpx as a catch-all (even though I personally don’t like using Vorpx). Modders are picking up the slack for the VR landscape.

        • Ad

          I’m saying that we should be contributing more, rather than leaving this work to a small handful of barely rewarded modders.

  • Bumpy

    Hmm.. immediately behind a paywall. Not a good way to make modding impression.

    • Frozenbizkit

      yeah god forbid anyone makes money on a effort to make a non VR game VR. GTFO.

      • Beholder Tyrant

        For me is better way pay for product and have all updates for free… no pay every month

  • antonio mora

    I’Im happy to contribute. But monthly payment? Hmmm… I’dont know

  • david vincent

    Forget it, it’s probably the same alternate eye rendering sh*te Ross used for his GTAV and RDR2 VR mods

    • Gonzax

      It wasn’t shite, it may not have worked for you but it worked great for others. I finished both games that way and it was an amazing experience.

  • Totius

    RDR2 or Mafia DE are barely playable with a gtx1070 (the graphics have to be put to an unacceptable level).. I guess it will be the same with Cyberpun2077.. nevertheless I totally support Luke’s work!

    • You’re surprised that a mid-tier GPU that launched 5.5 YEARS ago stuggles to play VR? Of COURSE it would, a 1070 is at or below minimum spec for all modern headsets – you realize you have to drive dual 1080p and up to 2160p displays in VR, right? I’m guessing your CPU is equally dated then.

      Always amazes me how people expect low to mid tier hardware that’s over half a DECADE old to be able to play a modern game at a constant frame rate on DUAL displays. So yes, OF COURSE Cyberpunk will SUCK on your gear just like I’m sure the normal game sucks on it too. Ugh

      • asdf

        man youre thick… you think everyone wants to be on old cards? its impossible to get a 300 series and thers no point in buying a 2000 anymore. Everyone i know is waiting for their turn for a new card or sitting for a few years. OF COURSE we want and can even afford the newer cards, we just have lives and cant camp out best buys like you trolls

      • asdf

        Also you look like an idiot when you emphasize DECADE when you previously said half lol. It sounds like someone saying something along the lines of… “people live for 1/100th of A TEN THOUSAND DAMN YEARS”. it is meaningless

        Plus you also emphasize DUAL displays when there are tons of shortcuts being taken to not really have to render the entirety of two screens… Like a crap ton of them.

        Maybe try getting a life and stop talking in a condescending way over something none of us care about as much as you. cause clearly you’d SUCK a fat d for a DECADE to have a few more FPS while we’re all relaxin, waiting and going outside in the meantime, unlike you

  • NL_VR

    Im not really interesting playing game “in VR” if im not able to use motion controllers.
    Yes it can be fun, but you know what i mean.
    Looking forward Re 2 Remake modded with motion controllers

    • Annonnymme

      That’s the opposite for me. I way prefer to play with my XBox controllers. That’s one of the reason I don’t like VR games. Not only the graphics sucks, but having to stand up to play a game is meh. I prefer to chill on my couch while playing game.

      • NL_VR

        yes i undertand that but for med thats just i “visual experience”.
        i have played games for over over 30 years, sitting in the chair/couch playing with controller, well lets say i have done that alot so i find VR much more interesting and fun. Even “simple” games are often more fun than AAA-pancake games

  • Ratm

    You need nuclear pcs to enjoy those.
    I wish someone took the time with the real bioshock. Not the hl crap.

    • Ray Gamma

      You can play Bioshock with vorpx. it’s insane man.

    • disviq

      what hl crap?

      • Ratm

        .. Do you feel you are in bioshock when holding a gun or half life?
        From gun to textures, theres no bioshock feel.
        And hl? Hl is a crappie lightshow, not a good vr game.

  • Clownworld14

    Not a big fan of the hijacked VR plugins & mods, I prefer games that are built with VR in mind properly, so the foundation is a solid comfortable experience.

    • Andrew Jakobs

      Yeah, that would be the best, but if they can get most of it perfectly working through a mod, then it’s better than nothing.

  • sebrk

    Aye he seems to have the exact same setup as I do. Looking forward to this.

  • It’s got the head tracking and menus down, but no sign of hand tracking. it’s like you have hands in your cheeks and a gun for a nose. You are GUN FACE!

    • Ragbone

      Where is he from, nose city?

  • Zack274

    I don’t understand why Luke Ross doesn’t work on using controllers: he says that he prefers to keep the original control system, but using gamepad is awful in VR because you can’t see the gamepad….

    • 360

      ….wait…do you look at your gamepad when you play?

      • Zack274

        I don’t play flat by 3 years…

  • Richard R Garabedian

    leaves me wondering why they didnt capture the footage at 1080

  • James Cobalt

    How does this compare to the VorpX mod?

    • david vincent

      Apparently both uses alternate eye rendering so both are bad IMO

  • Jeff

    Hehe Well