Rhythm Game ‘Dance Central VR’ is Coming to Quest & Rift in Spring 2019

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Dance Central, the rhythm game franchise from Harmonix, is officially coming to Oculus Quest and Rift this year with the aptly named Dance Central VR. Who knows, you may even learn to dance?

Here’s a quick breakdown of what to expect: In the Studio, users can practice their moves either alone, or in front of an assistive UI to analyze dance performance, a bunch of which looks super gestural-based. Heading to the Club then brings you to a number of spaces with different dancers; this is where users will dance competitively to post high scores on leaderboards.

Image courtesy Harmonix

The Lounge is where you can host private and public dance parties for up to four people and also play a number of mini-games.

Dance Central VR is said to offer competitive and co-op multiplayer, and solo game modes too. It’ll be interesting to see how well dancing works, considering leg tracking isn’t something Quest or Rift can do. This most likely means the game is using an inverse kinematics system that’s guessing where your legs are while tracking your hands and head.

Image courtesy Harmonix

Dance Central VR is also promising a 32-song soundtrack with everything from 1970s chart-toppers to today’s hits. Harmonix has released these tracks publicly so far:

  • Bruno Mars ft. Cardi B — “Finesse (Remix)”
  • The Chainsmokers ft. Daya — “Don’t Let Me Down”
  • DJ Snake & Lil Jon — “Turn Down for What”
  • Haddaway — “What is Love”
  • Pitbull ft. Ne-Yo, Afrojack, & Nayer — “Give Me Everything”
  • Rob Base & DJ EZ Rock — “It Takes Two”
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It’s uncertain if Dance Central VR will be considered a Quest launch day title or not, although it’s slated to release in Spring 2019, the same launch window as both Quest and Rift S.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
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  • nasprin

    Looks nice, seems rythm games are currently the holy grail of PC-VR gaming – they are easy to understand, a lot of fun and don’t require too powerful hardware to run – perfekt for people to get into VR.

    If something like this supports full body tracking (with the additional Vive Trackers for example), it will eventually lead to a competetive VR-Gaming scene that will top everything we have right now.

  • Trenix

    This is actually pretty smart, my wife going to go crazy for this.

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  • Jon

    I’m disappointed that they don’t have the official dance to “Turn Down for What”. That would really push the limits of VR where you literally tear-up the dance floor like this https://m.youtube.com/watch?v=HMUDVMiITOU

  • gothicvillas

    Can I send Quest audio to my sound system?

    • You can attach some kind of audio transmitter because Quest will have 3,5mm jack for external headphones. Or just use jack-jack cable to transmit audio. ;P

      But I wouldn’t recommend this because if you use speakers you lose positional audio.

  • Slyfer77

    Hopefully there’s a way to additionally get a Kinect sensor working with this.

    Or how will they track leg movements other than with Vive trackers which are super expensive?

    If not you’d rather play Dance Central 3 on Xbox 360 with Kinect.

  • Michael Harker

    Fucking oculus locking shit down for their own platform!what a bunch of wankers. so glad I cancelled my cv1!