Media Molecule announced that Dreams, the PSVR-compatible maker-game within-a-game, is being spun down and that live services will be discontinued in September.

“As we continue to evaluate and evolve our priorities for the studio and Dreams, we’ve made the difficult decision to discontinue live support for Dreams after 1st September, 2023 to shift our focus to an exciting new project,” the studio says in an update announcing the news.

“You’ll continue to be able to play, create and share Dreams with others after September, but we won’t be releasing any more updates to the game or events such as DreamsCom, All Hallows’ Dreams or the Impy Awards.”

As you’d imagine, this also means we won’t be getting a PSVR 2 version of Dreams, with Media Molecule confirming planned releases for Dreams “do not include multiplayer, PS5/PSVR2/3D printing support.”

As a part of spin-down efforts, the studio is also cancelling all of its annual maker events such as DreamsCom, All Hallows’ Dreams and the Impy Awards.

Launched in February 2020, Dreams initially only included support for PS4 paired with flatscreen monitors. Better late than never, the studio included a free update in July 2020 that brought PSVR support to Dreams. 

Impact Reality Opens 'Flat2VR Studios' to Bring Flatscreen Games to VR

Notably, within the first few days of release people were already creating bespoke VR content including everything from Beat Saber in Dreams to full-featured racing games, escape rooms, third-person platformers, and adventure games.

Media Molecule says it’s preparing to migrate to new servers in late May, which will come along with a host of new rules that will no doubt make the transition a little less abrupt.

Check out the new storage rules below:

Type Online Local
Storage Space 5GB 1GB
Photos 256 128
Creations 256 256
Versions 512 per creation 1024 across all creations
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Erhannis Kirran

    This is unrelated to the article, sorry – I just received the Road To VR email and was reflecting on how, when I first signed up to it, VR was by-and-large a thing in the future, something we were all holding our breaths and eagerly awaiting. Then it happened! It arrived! It took root! There are dozens of headsets, good headsets, that actually work! It’s an established part of existence, and has been for some time, now! So I guess I’m just taking an opportunity to reminisce about the journey that occurred. (Warning: incoming sappy line: )
    So I guess, thanks for putting up signposts on our road to vr!

  • Years ago, this was considered a project that could have helped VR in getting more mainstream :(

    • ViRGiN

      It required insanity on the next level to believe that LOL.
      Nothing will help VR more than COD/Battlefield/GTA proper VR ports.

      • Cless

        We gotta agree there.

  • Genki XR

    This makes me so sad :(

    • Cless

      Yeah, hate seeing these projects being abandoned. But after all, it only makes sense.

  • JCat_NY

    Would’ve purchased a PSVR2 just for this. Well, there goes that plan.