Dreams (2020) launched out of Early Access on PS4 earlier this year, and while PSVR users have been patiently awaiting any news of the promised VR support, Media Molecule has stayed fairly mum on the subject. Now the studio’s creative director & co-founder Mark Healey says Dreams is currently undergoing its final stages before release.

Healey says in a recent tweet that the long-awaited PSVR support for Dreams is done “feature/content wise,” and is currently in the bug-fixing, quality assurance, and localization phases.

Although Healey can’t give up a launch date just yet, it’s an encouraging sign that PSVR support may be right around the corner.

Furthermore, Healey showed off an example of some content coming to the VR expansion, something he says is only one of the example content pieces that are designed to be dissected, remixed and used to create new things.

Although we aren’t sure when it’s set to launch, if the studio’s public Dreams trello board is anything to go by the VR expansion will come at some point after the 2.11 update, which is said to include a new ‘Welcome Garden Gameplay Pack’.

Launched into Early Access on PS4 late last year and later officially released in February 2020, Dreams is a content creation suite that not only lets you build your own games and experiences, but also freely share and play creations from others.

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It’s been a long time coming for PSVR users, who’ve been promised a powerful VR creation tool and sharing platform, something that aims to provide a measure of openness to the comparatively locked-down PS4 console.

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  • Greyl

    Literally everything I’ve played in Dreams is janky garbage. Even the so-called good stuff, like PT, sucks and looks like trash compared to PT made in UE4. All Dreams ended up being good for is meme-games. And since everything has to be filtered through Sony, there’s very little freedom to what you can upload.

    • namekuseijin

      I’ve seen awesome stuff. But kids like meme crap and vote it up.

      the only direct competition to Dream in what it allows you to create on psvr is Rec Room, and although it has venerable tools for that, they’re very much more primitive. But we don’t know how well Dreams works in VR…

      And Unreal engine is only for devs, not for gamers willing to create something in their consoles

      • Greyl

        The reality is, it actually takes longer to create something good in Dreams than it does with tools for PC.

        Yes, you can crap something out quickly in Dreams, but polishing that piece of crap is where the real hours are spent. And after you’ve spent 10’s of hours polishing that piece of crap in Dreams, and still not getting things looking “pixel perfect”, you’ll wish you were using a PC, with real PC game dev tools, where every thing can be done much faster.

        • namekuseijin

          you’re trying to compare the old 2D bitmapped polygons with voxels and failing to see the bigger picture: the voxel approach in Dreams is the future and will only look much better on PS5

          • Greyl

            Oh, I’m sure voxel based engines will be the future, but Dreams won’t be the engine that’s used to make games. The game is already dying right now, with shitty meme games being the main stuff getting recommended now, and hardly anyone’s streaming it on Twitch anymore as well. The game’s online popularity and zeitgeist is over.

  • impurekind

    I’d love to see this get a release for other VR platforms too.

  • CURTROCK

    Dreams is a revolution in digital creativity. Media Molecule have game-ified what used to require knowledge of coding & game engine expertise. Its basically a game engine for the masses. If you want to make VR or any other forms of digital creativity, Dreams is the easiest and most fun way. Extremely user friendly.

  • Cool! This can be cool for creators that don’t know how to code!

  • namekuseijin

    can’t wait to create my own dream VR Metroidvania rogue-lite

    oh, who am I kidding. I don’t have the time nor the skills or patience for that… but hopefully, some do…