As we reported yesterday, developer nDreams announced via Sony’s blog that their new game The Assembly would be coming to Playstation 4 and that it was developed from the ground up for VR and that it would support Sony’s Project Morpheus.

Patrick O’Lunanaigh has has appeared on an interview with Gamespot divulging more details about both the artistic direction of the game and confirmed the title will be available for the PC and the Oculus Rift too.

We know that the titular ‘Assembly’ as some sort of mysterious organisation engaged in potentially dodgy scientific research. It seems you play two protagonists in the game. First, Madeline, a scientist dragged to The Assembly’s labs against her will as part of an initiation ceremony with a view to ‘allow’ her to join the organisation. Secondly you play as Joel, a member of the Assembly for some time who is having serious doubts about the organisation. It’s an interesting setup which gives good opportunity for a wide variety of gameplay.

Patrick goes on to say that the style of game is phsychological thriller rather than balls out horror, with moments of peril and mind games playing a part in the experience. Something that did surprise was that the game runs primarily on joypad for PS4 (as opposed to playstation move) and mouse + kayboard for PC, neither of which have been found to be ideal controller combinations for virtual reality. We shall have to wait and see how things shape up.

Release date on both platforms is set to hit once both VR Headsets have had their commercial release, which at this point is anyone’s guess. We’ll keep you up to date on progress of the game once we find out more.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.