Here’s our roundup of news from ‘day 4’ of E3 2017. New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive.

Multiple The Walking Dead VR Games in Development:

Image courtesy AMC

A new partnership to develop multiple original VR titles within the extended The Walking Dead universe was announced at E3 2017. In an interview with IGN, Skybound Entertainment and Skydance Interactive Presidents of Interactive Dan Murray and Peter Ackermann discussed details of a new series of “immersive narrative storytelling” titles currently in the works, promising new characters and a new storyline. The games run on Unreal Engine, and are targeting all three major VR platforms.

Bethesda Plans to Support “as many platforms as we can”:

Photo courtesy Bethesda

A recent tweet from Bethesda looked to quell fears in the community about VR platform exclusivity. Having showcased Doom VFR for PSVR and HTC Vive and Fallout VR for Vive at the Bethesda keynote, followed by the reveal of Skyrim VR for PSVR during Sony’s presentation, the VR community have reacted to the obvious omission of the Oculus Rift. The missing association is understandable, as Bethesda’s parent company ZeniMax was engaged in a legal battle with Oculus/Facebook earlier this year. However, the products due to launch on SteamVR should automatically work with the Rift, unless Bethesda take extra steps to lock out the hardware.

Ace Combat 7: Skies Unknown PSVR mode hands-on:

image captured by Road to VR

Showcased at the Bandai Namco booth on the E3 show floor, we got some hands-on time with Ace Combat 7: Skies Unknown using PSVR. The game has been pushed to 2018, and unfortunately won’t be entirely playable in VR. However, the team promises to deliver ‘several hours’ of gameplay in a separate VR mode, which features ‘100 percent the same mobility’ as the non-VR campaign.

New Reality Labs Research Project Demonstrates Mind-bending AR Capabilities

DisplayLink XR wireless tech hands-on:

Photo by Road to VR

We tried DisplayLink’s ‘XR’ wireless VR headset solution, a reference device demonstrated with the HTC Vive that aims to arrive on the market as an adapter for existing wired VR headsets or to be built into future headset designs. The 60GHz-based wireless technology and custom compression techniques can handle “up to 24 Gbps” of video throughput, which DisplayLink Executive Chairman Graham O’Keefe claims is enough overhead for next-gen headsets with even higher reslution displays.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Ryan Smith

    Have any roadtovr staff been able to check out pixel ripped? I heard they were at e3 yesterday at the indie exchange

  • me

    Has anyone questioned the Aim Controller stock level issue with Sony – I am beyond frustrated as the Farpoint bundle is no where to be found?!?!? GREAT way to build the VR momentum… especially with all the store POP advertising it, yet we cant purchase it!?!?!?

    • RFC_VR

      Here on the UK there is plenty of stock at retailers. I went into the “Game” chain store in my area and found numerous Farpoint bundles on the shop floor ready to be sold, staff said lots of stock arriving regularly.
      https ://

      • Me

        Oh man – in Canada there is no stock to be found… and from what I understand there is next to no stock in the us either. Care to send one overseas lol!