Felix & Paul Studios, the creative and technical force behind 360 VR films such as ‘Strangers’ and ‘Zarkana’ have announced that they’re to receive $6.8 in series A funding to expand their creative immersive enterprise.
Some of the earliest pioneers in the 360 VR film arena, Felix & Paul Studios have consistently pushed the boundaries of VR 360 film whilst maintaining a high bar for visual quality in their productions. No easy feat when you’re simultaneously coming up with solutions to technical issues no one has ever dealt with before.
Now, Felix & Paul Studios (founded by Félix Lajeunesse and Paul Raphaël) have won $6.8M in a Series A funding round that they claim will help them “accelerate our goal of building a global VR studio.” The round was led by Comcast Ventures, with Caisse de dépôt et placement du Québec, LDV Partners, and existing investor Phi Group also participating.
“At Felix & Paul Studios, our mission is to create extremely high quality VR experiences that strike an emotional chord in viewers,” said Stéphane Rituit, co-founder, president and executive producer at Felix & Paul Studios. “This round of funding, led by the venture arm of one of the largest media and entertainment companies in the world, not only speaks to the power of our model but also points to a massive need for high quality VR content across the media landscape.”
Felix & Paul have maintained a proprietary approach to both camera technology and the pipeline used to process and edit their content. As a result, and with a savvy eye on the limitations of nascent 360 technology, the quality of F&P’s content generally speaks for itself – from one of their first 360, stereoscopic production ‘Strangers’ to the most recent ‘Nomads’ documentary series. Precisely how they achieve these results and what technology they use is kept under wraps. Although
“Felix & Paul are incredibly talented filmmakers that have been pioneering VR since the earliest Oculus dev kits,” says Jason Rubin, Head of Content at Oculus. “They’ve continued to push the boundaries of cinematic VR and are instrumental in the growth of the medium. I can’t wait to see what they’ll do next!”