Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here

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Turbo Button, the studio behind puzzle adventure game Floor Plan (2016), announced that a sequel is coming to Oculus Quest, Rift, and SteamVR headsets on April 1st, 2021.

If you’re looking for some head-scratchers, Turbo Button promises more escape room-style puzzles, but this time you’ll be able to step out into multiple connected rooms instead of simply keeping you inside a single elevator.

It’s a big step for the franchise, as the original was initially designed for seated gameplay with Samsung Gear VR in 2016, with a room-scale (or rather, elevator-scale) version coming out a year later that would let you walk around and complete puzzles with motion controllers.

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Floor Plan 2 is said to include ‘remixed challenges’ in previously solved areas, making for what the studio says is more than four hours of “hand-crafted, charming-as-heck gameplay.”

Here’s how Turbo Button describes it:

“On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.”

Floor Plan 2 is headed to Quest, Rift, and SteamVR headsets on April 1st for $25. A version for PSVR is slated to release “later,” the studio says.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • It’s not my genre, but it seems nice

  • The first one was really good. I only found one puzzle that was completely arbitrary and forced me to seek help. That’s always the biggest Achilles heel of that genre are the puzzles that only make sense to the developer.

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