MAbrash GDC2013 (25)

MAbrash GDC2013 (26)

Here’s the diagram of that movement over time again; take a moment to absorb this, because I’ll use several more of these diagrams.

These can be trickier to interpret than you’d expect from something so simple, especially if the eyes are moving, as we’ll see later.

MAbrash GDC2013 (27)

Now let’s look at the output of a display.

Here, a virtual point is moving across the screen while the eyes again remain fixated straight ahead. The point is illuminated at a single location on the display – the same pixel – for a full frame, because pixels only update once a frame. So instead of a smooth x displacement over time, we get stepped motion as the pixel is redrawn each frame.

Here’s an example of that stepped motion.

See All GDC 2013 News

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."