With the launch of the PlayStation VR now announced to be arriving in October this year, the focus on content creation for the first console powered VR system will intensify. This session, presented by Sony,

Join us as we enter the world of PlayStation VR and explore new features, development concepts and design innovations. We will be discussing the latest hardware and software, exploring features to help developers make better VR titles, and giving a long-awaited update on the future of the consumer product. There will also be some exciting new information from “The PLAYROOM VR” team as well as a surprise live multiplayer VR demo on stage!

Ben Lang is live blogging the event from the show floor. Updates will appear automatically below, no need to refresh your browser.


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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Polock

    Great coverage!

  • Arthur Mandel

    Nice Job, love it

  • David Curry

    “Reprojection is now required. You can’t drop under 60 FPS ever. If you submit a game to us dropping down to 30 FPS, you’ll probably get rejected. There’s no excuse for not hitting framerate. We’ll help you do this of course.”

    That should be the Playstation doctrine in general. I’d rather see weak shaders and reduced lighting or even draw-in, instead of a slideshow.

  • tipoo2

    Locked 60fps required makes sense for VR, but I wonder what sort of visual sacrifices we’ll see as many games struggle with even 30 already on this generation.

    No boost from the “processor” box either
    http://cdn2.24live.co/images/2016/03/16/img_56e9a24b8ef13.jpg

    • AugustaResident88

      Yeah, that will be interesting to see. Seems like the right way to go prioritizing framerate, latency and fun over visuals though.

  • tipoo2

    That’s fightin words on the side, lol
    http://cdn2.24live.co/images/2016/03/16/img_56e9a12abe3db.jpg

  • Alex

    Would be cool if the PU could reproject 30fps Non VR games to 60.

    • Stefan Eckhardt

      The PU doesn’t reproject anything ever. It is all done by the PS4 GPU.

      And yes, I’d like to see that technology utilized in 2D games as well.

  • HAppY_KrAToS

    Will ubisoft be making any game for the Playstation VR?

    BECAUSE they walk hand in hand with Microsoft, who must have paid some good cash, in order to force the graphics parity we have seen on all the released games for nextgen: while all the devs manage to double the frame rate or resolution on the ps4 version, compared to the x1 version,
    All the games ubisoft have released look the same on both consoles, WHEN the ps4 version should look far better, have a higher resolution, or a higher framerate.

    But no. Ubisoft themselves have said there would be no differences… that’s why the latest ‘the division’ look the same. The lazy fat pi#s don’t use the extra power on the ps4.

    *thank you, daddy Microsoft *

    Will ubisoft work on the Playstation VR? ONLY if Microsoft don’t give them a few dozens millions.

  • kreator

    It’s basically Wii sports in 60fps