It’s been a long, long road for Golem, the upcoming PSVR exclusive title that’s been in development since even before Sony’s VR headset launched in 2016. After several major delays, Golem is finally due to launch next month.

Update (October 3rd, 2019): Highwire Games today announced that Golem will be headed out as a physical release in European Territories starting November 8th.

North American territories are targeting a retail release “on or as close to that date as possible,” the studio says in a press statement.  A digital version of the game is said to follow on November 12th.

Original Article (August 20th, 2019): Golem started developed way back in 2015 by Highwire Games, a newly formed indie studio consisting of former Bungie veterans Marty O’Donnell and Jaime Griesemer, alongside a handful of other experienced game makers.

The intriguing title promises to let players explore a unique fantasy world at vastly different scales by possessing avatars from mouse-sized dolls all the way to giant stone golems. The game had an initial release date of March 13th, 2018, which was then delayed to March 16th just before the launch. That three day delay eventually spiralled into an indefinite postponement of the title which has drifted on for nearly one and a half years.

After mostly silence from the studio in the preceding months, Highwire Games today announced that Golem will launch this Fall, though a specific release date has not been set.

Image courtesy Highwire Games
Image courtesy Highwire Games

Perp Games will release physical copy of the game in Europe and North America. The physical release will include a downloadable version of the album ‘Echoes of the First Dream’, the musical prequel to the game by Highwire’s Marty O’Donnell, the famed composer of the Halo and Destiny soundtracks.

In today’s release date announcement, the studio offered a brief summary of what players can expect from Golem:

In Golem you take on the role of Twine, an adventurous kid who has been left critically injured by a serious accident. While you can’t leave your bed, you develop an extraordinary ability to create and control large stone golems and see the world through their eyes.

You can use your golems to explore an enormous abandoned city, collecting treasure and artefacts, while unravelling a deeper mystery and discovering the connection between the city and your family. Designed from the ground up for VR, the game also has an innovative free movement control scheme and intense one-to-one melee combat that sees you feint, block, and counter-attack your enemies.

In the release date announcement, Highwire didn’t speak much about the delays beyond saying that the studio has “spent time refining and polishing the experience to the highest possible standard.”

“It’s so gratifying to see our original vision for Golem come together into a full experience. We’ve really had to push ourselves and the technology, but I think the game is beautiful and I can’t wait for everyone to be able to play it,” said Jaime Griesemer, Creative Director at Highwire. “And we’re pretty old school, so it won’t feel ‘finished’ for us until we see it on store shelves.”

Image courtesy Highwire Games

When we spoke with the studio about the delays last August, Highwire said that the game was mostly complete, and that the remaining work was “almost entirely optimization,” though given how the delay has lingered other roadblocks may have arisen.

Characterizing the game’s environment design, a spokesperson at the time told us that Golem is “closest to [something like] Dark Souls in terms of structure. Not wide open terrain or totally free navigation, but a single large interconnected environment to explore.” That structure, the spokesperson said, led to challenges with level streaming—seamlessly loading parts of the game’s large environments without interruption—something ostensibly made more complicated with the high performance requirements of VR.

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  • martin

    cautiously optimistic.
    waiting for those critic reviews

  • Alexisms

    Always better late than broken. Bethesda take note.

    • Andrew Jakobs

      well, that’s easier to say/do when it’s a relative small development team, not with the large teams for some of Bethesda projects (also those are crossplatform, not single platform).

      • ITALI-LORI-MONTI

        se la povera sony tirasse fuori più soldi,il gioco usciva in 1 anno!ma la sony è povera .farpoint è stato creato con 7 persone e lo hanno finito in un anno …
        p.s. w l’italia

        • Andrew Jakobs

          Make that 15 people….. And one game isn’t the other.. More money doesn’t always mean better product.. And creating a good game in 1 year? It all depends on what type of game it is, but these type of games (3d, storydriven, 6+ hours of gameplay) tend to cost way more than 1 year of development (from inital start to release).. If you think you can make a game like this that fast, well, you should really go and create games, as you know how to make them fast and with that should be make a good living out of it..

  • Ace of Spades

    Hope it comes to PC

    • Andrew Jakobs

      Don’t expect this to come to the PC, as far as I know development is completely paid for by Sony..
      If only Sony would support the headset on PC as well, but they never even officially support dualshock 3 controllers or the Move controllers, and ofcourse they opted the PSVR to have it’s own custom USB3 connector (even though it’s just USB3)..

  • ITALI-LORI-MONTI

    2 anni di ritardi!!!spero non duri 2 Ore altrimenti sarebbe una vergogna!!!

    • Andrew Jakobs

      You know this is an english speaking forum….. so please refrain from only using your own language..
      But expect is to last longer than 2 hours, but even if it’s only 2 hours, if those 2 hours are awsome, who give a s…

      • ITALI-LORI-MONTI

        non è scritto da nessuna parte che in questo foro non si può scrivere in italiano!
        si può fare anche un gioco che dura 12 ore ed è fatto bene come re7!basta avere i soldi.se non si hanno i soldi,si cambia lavoro!ma non si ruvina la reputazione della VR con giochi che fanno schifo,perchè è la VR stessa che ne rimette!

        • Andrew Jakobs

          Really, are you really this stupid/ignorant? everybody is typing in english here, all articles are in english, and you think typing in your own language will get you any response or even read by most readers here? I’m one of the few people that actually took time to put your answer through google translate, but most wont.
          So if you really want to be taken serious, and have any chance of interaction on this site, type in english, we know you can at least read it otherwise you wouldn’t be here (or are you also using google translate on any article here, which a lot of time is really painful to read)..
          If you can’t type english, please refrain from answering here at all, so many people will not understand what you wrote, and especially with words like ‘ritardi’ (which looks a lot like ‘retards’ and using exclamationmarks, it might look that you are swearing..
          So, for your own sake, and so others can ‘enjoy’ your contributions, please type it in english.. Even not so good english is better than using your own language.. We all understand that not everybody speaks/writes native english (nor do I, so my english might also not be as good)..

          • namekuseijin

            Others will understand and interact with him. No need for language gatekeeping…

          • Trenix

            Another person who can’t assimilate. Cancer to society.

          • ITALI-LORI-MONTI

            sei solo un razzista.io scrivo come voglio,se tu sei ingnorante e non sai leggere italiano,è un tuo problema!non preoccuparti per me,nessuno è obbligato a leggere quello che scrivo.io son felice di scrivere italiano e viva l’italia !

          • Andrew Jakobs

            oh I’m a racist because I’m trying you to understand that it’s better to write in the language everybody is communicating here on this site? If that makes me a racist, well, so be it, I don’t care. But ignorant morons like you should get it into their heads that if you want to live in a society you have to adapt. It’s perfectly fine to use your own language on sites where people communicate in your own language. Hell, if I go on holiday to Italy I would even try to make an effort to learn the language or at least have some dictionairy with me so I can try to make myself clear in your native language, that’s the person I am.
            If Italian was used as a universal language between people who speak different languages, well, yeah, than I would be wrong, but in most cases English is regarded as the universal language.. And since communication on this site is completely in english you should try to do the same.. If you don’t know how to speak english, well, I guess it’s time for you to try and learn it, otherwise it will be hard for you to function in the big world.. And to close off, I think you’re the racists as you don’t seem to want to adjust to the language spoken here on this site.

        • namekuseijin

          Isso, amigo! Mostra a esses chauvinistas monoglotas a beleza da torre de Babel

          quanto a Golem, só posso esperar pelo melhor

  • Year 2040: we are still waiting for Golem :D

    • ITALI-LORI-MONTI

      golem for ps34 :)

  • ShiftyInc

    Sadly i think this one will be a broken mess. So many delays and then an out of the blue release date this close never bodes well for any game. Hope i am wrong, but everything that has been shown up until now isn’t really blowing me away.

  • ITALI-LORI-MONTI

    has nothing to do in life.