Andrey-DoronichevAndrew-NartkerGoogle’s mission is “to organize the world’s information and make it universally accessible and useful,” but what happens if there’s a shift from the Information Age to the Experience Age? Google’s Daydream mobile VR platform is part of that answer. It’s Android’s next phase moving beyond the minimum viable Cardboard VR viewers, where it’s starting to really leverage the Android hardware and software ecosystem to help bring virtual reality to the world at scale.

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I had a chance to talk with Andrew Nartker, Product Manager of hardware and platform for Daydream & Google VR, as well as Andrey Doronichev, Group Product Manager, VR Products at Google working on the software, apps, and experiences. We talked about designing mobile VR for extended use, the differences between Daydream and Project Tango, the state of positional tracking on a mobile phone, some of their Google apps that are being developed, using voice as a primary input, how Tilt Brush and Vive development fits into Google VR, how they’re using artificial intelligence to do video stitching with the Jump camera, and adding experiences to Google’s collection of the world’s information. We also talk about some of the favorite experiences in VR, and look to the future of what’s next when it comes to mobile VR and bringing VR to the masses.

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Google Announces Standalone Daydream VR Headsets Coming From HTC, Lenovo

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Music: Fatality & Summer Trip

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