Google’s Owlchemy Labs Teases Its First Multiplayer VR Game & It’s All About Hand Tracking


Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions.

The studio calls the unnamed multiplayer title their “most ambitious” project yet, underlining that the addition of hand tracking provides an “unprecedented level of communication” between players.

“Bundle this new [hand tracking] technology with players experiencing our quirky worlds with friends and you have all the ingredients for a magical VR experience,” says Devin Reimer, CEO of Owlchemy Labs. “Since Cosmonious High’s launch, our studio has nearly tripled in size. Owlchemy values trying new things and our next project puts us in a position to push VR forward to new heights.”

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The trailer doesn’t reveal much beyond the multiplayer social aspect of hand tracking, however the studio says players will “jump into the world either by themselves or with friends and be greeted with quirky characters, rich interactivity, and a playfulness that has made Owlchemy games a VR must-play.”

Coming from Owlchemy Labs, we’re expecting a ton of object interaction. Hand tracking can struggle to get fine object interaction right in the face of rock-solid motion controllers, although with Meta Quest 2’s hand tracking has admittedly become much more resilient over the course of successive updates since the release of the original in late 2019.

Owlchemy is known for releasing single player launch titles for major VR headsets over the years, including its genre-defining hit Job Simulator, which has been featured on top download lists since its initial release on the HTC Vive in 2016. And it seems the studio is keen to continue the trend with ostensibly tapping into the hand tracking capabilities of Meta’s upcoming Project Cambria VR headset, which uses color passthrough cameras to do augmented reality tasks (aka ‘mixed reality’).

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    The best valve could do with it’s “finger tracking” on their controllers was a handshake simulator that lasts 5 minutes lol.

  • Keng Yuan Chang

    my brain

  • Keng Yuan Chang

    and quest 2 doesn’t even have face tracking…

  • sfmike

    When Meta does an ad for VR do they ever consider that men play games too?

  • Hivemind9000

    Welp that’s 30 seconds of my life I’ll never get back

  • I hope they’ll release more info soon